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New Activity (
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Older Activity
Today,
11:55
michelboonstra74
started a thread
COD2 MP: defining setPlayerModels - based on player's multiplayer name.
in
Scripting
I have been unsuccesfully trying to setup a custom MP model for each of my online LAN players - based on their multiplayer name. I've tried a number...
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0 replies | 3 view(s)
1st March 2021,
06:59
maxdamage99
replied to a thread
Static model functions
in
libcod
maybe I'm wrong, but still need to describe hidePlayer() function, I did it like this hidePlayer(model) { self.hidden = model; self...
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7 replies | 299 view(s)
21st February 2021,
20:12
IzNoGoD
replied to a thread
Static model functions
in
libcod
Ah, so no technical limitations in there, just convinience for the player
see more
7 replies | 299 view(s)
21st February 2021,
18:03
Mitch
replied to a thread
Static model functions
in
libcod
A basic filter to select the one of closest models from the list.
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7 replies | 299 view(s)
21st February 2021,
17:31
IzNoGoD
replied to a thread
Static model functions
in
libcod
Why is there a distance check in there?
see more
7 replies | 299 view(s)
21st February 2021,
15:24
agribilos
replied to a thread
Static model functions
in
libcod
Nice!! Keep up the good work!!
see more
7 replies | 299 view(s)
21st February 2021,
11:43
Mitch
replied to a thread
Static model functions
in
libcod
Yes, I work sometimes on the docs when I got the time for it. Currently there are quite a few libcod functions missing, but first I want to check...
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7 replies | 299 view(s)
21st February 2021,
07:23
kung foo man
replied to a thread
Static model functions
in
libcod
Wow, nice work! Was a bit confused what type "direction" is... until I saw it treated like an integer. Do you still work on the docs aswell?
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7 replies | 299 view(s)
19th February 2021,
16:27
Mitch
started a thread
Static model functions
in
libcod
Level functions: getnumberofstaticmodels: returns the count of all the static models (e.g. classname "misc_model") getstaticmodelname...
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7 replies | 299 view(s)
15th February 2021,
22:05
agribilos
replied to a thread
Saving a variable client-side (persistently)
in
Scripting
Ok so i will try that. For login i use your system that catches the menuresponse so i don't think that there will be an issue.
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68 replies | 21379 view(s)
15th February 2021,
20:31
IzNoGoD
replied to a thread
Saving a variable client-side (persistently)
in
Scripting
That should work most of the time. Keep in mind that if you're using a login system, do not let the player spawn until the bar() function has...
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68 replies | 21379 view(s)
15th February 2021,
19:20
agribilos
replied to a thread
Saving a variable client-side (persistently)
in
Scripting
I've been using async to save data for several months without any issue like this:...
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68 replies | 21379 view(s)
15th February 2021,
18:24
IzNoGoD
replied to a thread
Saving a variable client-side (persistently)
in
Scripting
Async requires in-depth knowledge of how your mod works. Basically, you want to block all future calls before the results are returned, but you do...
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68 replies | 21379 view(s)
15th February 2021,
15:24
agribilos
replied to a thread
Saving a variable client-side (persistently)
in
Scripting
Can someone please help me write an async version of this? loadstats() { for(i=0;i<level.stats.size;i++) { result = ]("SELECT...
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68 replies | 21379 view(s)
14th February 2021,
07:44
agribilos
replied to a thread
Moving a player to spec
in
Scripting
self ](); self ](); self notify("joined spectators"); Ok i finally got it to work. I also had to set the function pointer...
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6 replies | 246 view(s)
13th February 2021,
21:20
agribilos
replied to a thread
Moving a player to spec
in
Scripting
Yes i tried it also but it didn't work.. If i remember correctly what it did was to move the player in spectators at the scoreboard only but the...
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6 replies | 246 view(s)
13th February 2021,
20:36
voron00
replied to a thread
Moving a player to spec
in
Scripting
Not like this, self ](); is all you need to move player to spec. moveplayer() { self ](); }
see more
6 replies | 246 view(s)
13th February 2021,
19:14
agribilos
replied to a thread
Moving a player to spec
in
Scripting
Thank you but the problem still exists. It shows me as spectator on the scoreboard but i can still see my score. So i guess it does not properly...
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6 replies | 246 view(s)
13th February 2021,
18:40
voron00
replied to a thread
Moving a player to spec
in
Scripting
self ]();
see more
6 replies | 246 view(s)
13th February 2021,
17:08
agribilos
replied to a thread
Moving a player to spec
in
Scripting
moveplayer(team) { self.pers = team; self.sessionteam = self.pers; self.pers = undefined; self.pers = undefined; self...
see more
6 replies | 246 view(s)
13th February 2021,
13:01
agribilos
started a thread
Moving a player to spec
in
Scripting
Hi I have a quick question. I'm trying to improve an anticamp script i use on my server. What i want to add is that if the player gets for instance...
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6 replies | 246 view(s)
12th February 2021,
18:17
G-Stuff002
replied to a thread
Please help to identify the song from the movie
in
Music & Videos
there is nothing in the tracklist, first of all I looked It
see more
8 replies | 349 view(s)
7th February 2021,
13:41
Ni3ls
replied to a thread
Please help to identify the song from the movie
in
Music & Videos
sometimes there is a tracklist of the movie. try to google it
see more
8 replies | 349 view(s)
6th February 2021,
12:52
agribilos
replied to a thread
Problem with manymaps
in
libcod
It finally works as intended! Thank you again!!
see more
7 replies | 286 view(s)
5th February 2021,
20:17
agribilos
replied to a thread
Problem with manymaps
in
libcod
Thanks i will give it a try probably tomorrow. Seems like a good solution.
see more
7 replies | 286 view(s)
5th February 2021,
20:08
IzNoGoD
replied to a thread
Problem with manymaps
in
libcod
I use something like this for my download url: <?php if(substr($_GET, 0, strlen('/JumpersHeaven')) === '/JumpersHeaven') { if(substr($_GET,...
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7 replies | 286 view(s)
5th February 2021,
19:35
agribilos
replied to a thread
Problem with manymaps
in
libcod
Sorry for not specifying the version. I thought that they functioned the same way. I use voron's version. I actually put my 000empty.iwd and...
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7 replies | 286 view(s)
5th February 2021,
16:49
IzNoGoD
replied to a thread
Problem with manymaps
in
libcod
tl;dr: https://github.com/voron00/libcod/blob/master/libcod.cpp#L1230 Voron's libcod deletes anything that's inside your library folder. So,...
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7 replies | 286 view(s)
5th February 2021,
15:24
kung foo man
replied to a thread
Problem with manymaps
in
libcod
Please always say which version you are using, since manymaps differs: https://github.com/kungfooman/libcod/blob/master/libcod.cpp#L2082...
see more
7 replies | 286 view(s)
5th February 2021,
15:08
IzNoGoD
replied to a thread
Problem with manymaps
in
libcod
>If i put 000empty.iwd and zzzmod.iwd in the maps folder then the physical copies in the server fs_game folder get deleted when i start the cod2...
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7 replies | 286 view(s)
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