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18th November 2012, 08:01
#1
Assadministrator
Are you able to script Source-Engine-Surfing for CoD2?
Hey,
in this thread i would like to find the people, which:
- know the Source-Engine-Surfing
- know the math for setVelocity() etc.
- got enough time to work on the scripting
Besides the glory, you can get:
- Admin 80 on K~Surf server
- Moderator in K~Surf forum
If you are really interested and able to proof some skills, i will assign a test-server for you (manageable through forum, SFTP, SSH).
Happy scripting!
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The Following User Says Thank You to kung foo man For This Useful Post:
DisSle (18th November 2012)
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18th November 2012, 10:12
#2
Corporal
Good Luck !!!!!
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18th November 2012, 11:12
#3
Assadministrator
For the people who doesnt know surfing:
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18th November 2012, 12:22
#4
Global Mossaderator
Maybe you do not need to script it. It might be possible to give the textures the right properties so that it would act like in the video.
For example:
Surfacetype: Ice
Special properties: noFallDamage
You can find more properties in: bin/asset_manager.exe
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The Following User Says Thank You to Mitch For This Useful Post:
kung foo man (18th November 2012)
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18th November 2012, 12:33
#5
Assadministrator
Hey, thanks for your input. Nice idea with the not-script-it-part. At least the curves in air need to be scripted.
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18th November 2012, 14:58
#6
I like the idea, but it will never work for 100% like HL2. Because it's only a engine bug. Like for CoD strafe jump, you know. It's same like if you want that CoD strafe jump will work for CS, it will never work perfectly. Or I'm wrong?
Last edited by DisSle; 18th November 2012 at 15:03.
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The Following User Says Thank You to DisSle For This Useful Post:
kung foo man (18th November 2012)
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18th November 2012, 15:38
#7
Assadministrator
Yeah, i think also it wont be 100%... but 90% is already fine.
We can only do server-side changes to the player-velocity. Unfortuonally we dont have access to the client-side-movement-system. I guess in Quake3 with the Virtual-Machine-Approuch for Server AND Client it would work perfectly.
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