Actually when I modify a hud parameter, then I need to send the edited .gsc file via SFTP -> restart the CoD server -> /reconnect to a map: to see the result.
Could you please suggest the fastest way that you are aware about for checking the result of a hud code?
I was thinking about creating an "empty" map for a faster /reconnect...
I guess that editing the .gsc from the os that runs the CoD server would save some time too...
Should I just try to create images and calculate the pixels imagining that it's the game? :o
But what about the sizes of the fonts...
(I'm using CoD 1.1 (with a potato))
If you use WinSCP and Notepad++, the file is send to the server automatically. Then, as you say, restarting the map is rather quick to see the changes.
But I also remember some tools for creating/designing HUD's, can't remember the names tho
I usually just tinkered around until it worked they way I liked it.