I have been unsuccesfully trying to setup a custom MP model for each of my online LAN players - based on their multiplayer name.
I've tried a number of variations, searched online and checked out other mods, but I just dont't get the self.name/multiplayer name part to work. (clearly I have little coding knowledge.. )
Do I need to precache something, and/or define the player names beforehand ?

Any help would be appreciated!
Regards,
Michel (Knokploeg sound mod maker, back in the day..)


--> maps\mp\gametypes dm.gsc --> thread maps\mp\gametypes\_teams::init();
--> _teams.gsc
--> setPlayerModels()

{
switch(game["allies"])
{
case "british":

if(isdefined(game["british_soldiertype"]) && game["british_soldiertype"] == "africa") && (self.name["playername1"])
{
mptype\mp_british_africa_playername1recache();
game["allies_model"] = mptype\mp_british_africa_playername1::main;
}
else if(isdefined(game["british_soldiertype"]) && game["british_soldiertype"] == "africa") && (self.name["playername2"])
{
mptype\mp_british_africa_playername2recache();
game["allies_model"] = mptype\mp_british_africa_playername2::main;
}

and so forth..