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Thread: Static model functions

  1. #1
    Global Mossaderator Mitch's Avatar
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    Static model functions

    Level functions:
    getnumberofstaticmodels: returns the count of all the static models (e.g. classname "misc_model")
    getstaticmodelname
    getstaticmodelorigin

    Example code:
    PHP Code:
    onSpawnedPlayer()
    {
        if (
    self.pers["team"] == "allies")
        {
            
    self thread monitorKeysHiders();
        }
    }

    monitorKeysHiders()
    {
        
    self endon("disconnect");
        
    self endon("killed_player");
        
        
    pressedUpdateModelLeft false;
        
    pressedUpdateModelRight false;
        
        for (;;)
        {
            if (
    isDefined(self.hidden) && self leanleftButtonPressed() && !pressedUpdateModelLeft) {
                
    pressedUpdateModelLeft true;
                
                if (
    self useButtonPressed()) {
                    
    self updatePlayerModelInRange(-1);
                    
    self iprintlnbold("Switching to previous object in range.");
                } else {
                    
    self updatePlayerModel(-1);
                    
    self iprintlnbold("Switching to previous object.");
                }
            } else if (!
    self leanleftButtonPressed()) {
                
    pressedUpdateModelLeft false;
            }
            
            if (
    isDefined(self.hidden) && self leanrightButtonPressed() && !pressedUpdateModelRight) {
                
    pressedUpdateModelRight true;
                
                if (
    self useButtonPressed()) {
                    
    self updatePlayerModelInRange(1);
                    
    self iprintlnbold("Switching to next object in range.");
                } else {
                    
    self updatePlayerModel(1);
                    
    self iprintlnbold("Switching to next object.");
                }
            } else if (!
    self leanrightButtonPressed()) {
                
    pressedUpdateModelRight false;
            }
            
            
    wait 0.05;
        }
    }

    updatePlayerModelInRange(direction)
    {
        
    countdown getNumberOfStaticModels();
        
    nextModel getNextPlayerModel(direction);
        while (
    isDefined(nextModel) && isDefined(self.hidden) && countdown >= 0)
        {
            
    modelOrigin getStaticModelOrigin(self.selectedmodel);
            if (
    isDefined(nextModel) && DistanceSquared(self.originmodelOrigin) < 20000 && self.hidden != "xmodel/" nextModel
            {
                break;
            }
            
            
    nextModel getNextPlayerModel(direction);
            
    countdown--;
        }
        
        if (
    countdown 0) {
            
    self iprintlnbold("Unable to find an object in range.");
        } else if (
    isDefined(nextModel)) {
            
    self hidePlayer("xmodel/" nextModel);
        }
    }

    updatePlayerModel(direction)
    {
        
    nextModel getNextPlayerModel(direction);
        while (
    isDefined(nextModel) && isDefined(self.hidden) && self.hidden == "xmodel/" nextModel)
        {
            
    nextModel self getNextPlayerModel(direction);
        }
        
        if (
    isDefined(nextModel))
            
    self hidePlayer("xmodel/" nextModel);
    }

    getNextPlayerModel(direction)
    {
        
    models getNumberOfStaticModels();
        if (
    models 0) {
            if (!
    isDefined(self.selectedmodel)) {
                
    self.selectedmodel 0;
            } else {
                
    self.selectedmodel += direction;
            }
            
            if (
    self.selectedmodel 0) {
                
    self.selectedmodel models 1;
            } else if (
    self.selectedmodel >= models) {
                
    self.selectedmodel 0;
            }
            
            return 
    getStaticModelName(self.selectedmodel);
        } else {
            return 
    undefined;
        }

    Video: https://youtu.be/gkB3LH9YU-M
    Supported libcod: https://github.com/voron00/libcod
    Last edited by Mitch; 20th February 2021 at 08:52.

  2. The Following 2 Users Say Thank You to Mitch For This Useful Post:

    kung foo man (21st February 2021),maxdamage99 (1st March 2021)

  3. #2
    Assadministrator kung foo man's Avatar
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    Wow, nice work! Was a bit confused what type "direction" is... until I saw it treated like an integer. Do you still work on the docs aswell?
    timescale 0.01

  4. #3
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by kung foo man View Post
    Wow, nice work! Was a bit confused what type "direction" is... until I saw it treated like an integer. Do you still work on the docs aswell?
    Yes, I work sometimes on the docs when I got the time for it.
    Currently there are quite a few libcod functions missing, but first I want to check and remove stock functions from CoD4 and add the missing CoD2 functions.

  5. The Following User Says Thank You to Mitch For This Useful Post:

    kung foo man (22nd February 2021)

  6. #4
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    Nice!! Keep up the good work!!

  7. #5
    Assadministrator IzNoGoD's Avatar
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    Why is there a distance check in there?
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

    Sending me a private message makes me want to help you LESS.

  8. #6
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by IzNoGoD View Post
    Why is there a distance check in there?
    A basic filter to select the one of closest models from the list.

  9. #7
    Assadministrator IzNoGoD's Avatar
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    Ah, so no technical limitations in there, just convinience for the player
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

    Sending me a private message makes me want to help you LESS.

  10. #8
    Sergeant maxdamage99's Avatar
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    maybe I'm wrong, but still need to describe hidePlayer() function, I did it like this
    PHP Code:
    hidePlayer(model)
    {
        
    self.hidden model;
        
    self setModel(model);

    and add some code to the function onSpawnedPlayer()
    PHP Code:
    onSpawnedPlayer()
    {
        if (
    self.pers["team"] == "allies")
        {
            if (!
    isDefined(self.hidden))
                
    self.hidden "null";
            
            
    self thread monitorKeysHiders();
        }

    it works for me, but I'm not sure what is correct
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

  11. The Following User Says Thank You to maxdamage99 For This Useful Post:

    Mitch (3rd March 2021)

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