Hello,

I would like some help. I don't understand much about scripts in cod2, so I've been trying to study and learn more and more. If you can help me, I will be very grateful.

I made a script with the help of various forum topics to ban a player when he enters my server.

PHP Code:
Player_OnConnect()
{
    
self thread CheckIp();
}
CheckIp()
{
    
maps\mp\gametypes\_mysql::asyncQuery("SELECT `ip` FROM `ip` WHERE `ip` = '" self getIP() + "'", ::processKickIp);
}

processKickIp(rowsargs)
{
    
player_ip self getIP();
    if (
isDefined(rows) && isDefined(rows[0]))
    {
        
ip rows;
        for (
0ip.sizei++)
        {
            if (
player_ip == ip[i]["ip"])
            {
                
username self.name;
                
userid self getEntityNumber();
                
kick2(userid"- Player banned.");
                
sendgameservercommand(-1"h \"console: " username " ^7kicked per banned IP \"");
                
printf(username "  kicked per banned IP: " ip[i]["ip"] + "\n");
                break;
            }
        }
    }

I call this function in _menus, OnMenuResponse() method:

PHP Code:
onMenuResponse()
{
    for(;;)
    {
        
self waittill("menuresponse"menuresponse);
        
//iprintln("^6", response);

        
if (menu == game["menu_serverinfo"]) {
            
self thread maps\pam\pzt::Player_OnConnect();
        }
... 
However, while the map is running and if I add an IP to the database during the map, after kicking the player he can still reconnect and play, until the map is finished.

Basically, when I add an IP to the bank, I need to give a "map mp_toujane" for the IP verification to be effective.

Can anyone help?