hello , how change d3dbsp to map converter [ radiant ] ?
hello , how change d3dbsp to map converter [ radiant ] ?
decompiler
well - thats interesting niels - what you know about that converter
Decompiler by Daevius and CoDEmanX:
http://www.daevius.com/files/
http://www.daevius.com/files/?f=CoD+BSP+Decompiler.7z
timescale 0.01
guiismiti (13th September 2014)
I would hasten to add that the decompiler only works for COD games up to COD2. After that, for all subsequent COD games from COD4 onwards, the format is not readable and, so far, has not been decompiled.
And u need to fix ur .map file when u converted it. Brushes got corrupt etc. SO bettter is to make ur own maps
ok i conver .d3dbsp to .map
all maps have this error
error in radiant :
ParseEntity: { not found
GetLastError() = 0
An unrecoverable error has occured. Would you like to edit Preferences before exiting Q3Radiant?
Last edited by malyczolg; 8th December 2013 at 07:32.
yeah u need to open ur .map with notepad and remove all the corrupt brushes. Open a working .map file and look how the set-up of the .map file is
how can i check where is corrupt brushes?
I've actually never used that, but Notepad++ might help you to find buggy brushes, since it colors the { and } red
Then you look over the file to get a "feeling" how a correct brush is looking and then you try to delete the ones which look wrong.
If you want to do all a favour, you would download the source, fix it and publish the working one
timescale 0.01