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Thread: [VIDEO] rotating brushmodels

  1. #11
    Sergeant EvoloZz's Avatar
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    I tried, but it still does a circle around my map

  2. #12
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    Then you suck! :P Make a origin texture for the joints and then select the joints+model and make it script_brushmodel.

  3. The Following User Says Thank You to Ni3ls For This Useful Post:

    kung foo man (28th February 2013)

  4. #13
    Sergeant EvoloZz's Avatar
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    There was just other problem behind it, so take your words back.
    The problem was because if I just added the same targetname to the origin it wouldn't work, so to fix it, I selected the brush and origin and added the script_brushmodels to them. Didn't know that radiant is fucking up with that
    -_-
    Also I fixed it right after posting that it doesn't work, I was just too lazy to inform that...

  5. #14
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    Nice that you fixed it

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