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Thread: Masterlist

  1. #1
    Private Jumper's Avatar
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    Masterlist

    We have cracked our server and switched from a Windows server to linux, but the server only stays in the masterlist for 4 hours after which the server is no longer displayed there.
    Dont drink and drive, Smoke a Joint and Fly Home.

  2. #2
    Sergeant maxdamage99's Avatar
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    What game?
    Server with libcod?
    What libcod version if exist?

    if libcod from voron, check sv_noauthorize (set to "0" if are "1")
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

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  4. #3
    Private
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    We are using libcod from voron "libcod2_1_3.so" latest version from github (nomysql-Version)

    But no "Sending heartbeat to cod2master.activision.com"

    Servers stays online over IP and Port all the time but does not show up in masterlist.

    No iptables rules for cracked players defined, because we read they are not nessesary if using latest libcod versions. (Ports 28960tcp/udp,20500/udp,20510/udp are opened...)

    Cracked players can connect and get GUID 0
    Original players can connect and get their real GUID

    Tested cod2_lnxded_1_3_nodelay_va_loc and original version cod2_lnxded same result no apperance in masterserverlist
    Code:
    export LD_PRELOAD="$PATH/libcod2_1_3.so"
    $PATH/cod2_lnxded_1_3_nodelay_va_loc +set fs_homepath $MAINPATH +set net_ip x.x.x.x +set net_port $PORT +set dedicated 2 +set sv_cracked 1 +sv_noauthorize 0 +set fs_game $MOD +exec $CONFIGNAME >> $LOGFILEPATH/$LOGFILENAME.log 2>&1 &
    StartupLog:

    Code:
    > [LIBCOD] Compiled for: CoD2 1.3
    > [LIBCOD] Compiled Mar 21 2020 19:04:05 using GCC 6.3.0 20170516
    > [PLUGIN LOADED]
    CoD2 MP 1.3 build linux-i386 Jun 23 2006
    ----- FS_Startup -----
    Current language: english
    Current search path:
    ...
    ALL PATHS LISTED HERE
    ...
    File Handles:
    handle 1: console_mp_server.log
    ----------------------
    80748 files in iwd files
    ------- Game Initialization -------
    gamename: Call of Duty 2
    gamedate: Jun 23 2006
    ----------------------
    Game: G_SetupWeaponDef
    ----------------------
    -----------------------------------
    frag_grenade_british_mp: WEAPON_FRAGGRENADE
    smoke_grenade_british_mp: WEAPON_SMOKEGRENADE
    frag_grenade_german_mp: WEAPON_FRAGGRENADE
    smoke_grenade_german_mp: WEAPON_SMOKEGRENADE
    -----------------------------------
    PunkBuster Server: 0 Aliases Written to pbalias.dat
    PunkBuster Server: 0 Stat Records Written to pbstat.dat
    PunkBuster Server: Preparing to Disable PB Server... (/PATH/TO/PB/)
    Resolving cod2master.activision.com
    cod2master.activision.com resolved to 185.34.107.159:20710
    Hitch warning: 1992 msec frame time
    Resolving cod2master.activision.com
    cod2master.activision.com resolved to 185.34.107.159:20700
    sending getIpAuthorize for X.X.X.X:28960
    SV_DirectConnect()
    Client 0 connecting with 50 challenge ping from X.X.X.X:28960
    Connecting player #0 has a zero GUID
    Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
    J^9umpe^2r : dropped gamestate, resending
    SV_SendClientGameState() for ^2J^9umpe^2r
    Going from CS_CONNECTED to CS_PRIMED for ^2J^9umpe^2r
    Sending 10494 bytes in gamestate to client: 0

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  6. #4
    Private Jumper's Avatar
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    Read this upper me
    Dont drink and drive, Smoke a Joint and Fly Home.

  7. #5
    Corporal voron00's Avatar
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    Check sv_master1...2..3..4..5 cvars. Make sure sv_master0 is set to cod2master.activision.com. Also don't use a modded binary with llibcod, libcod already has all necessary patches in it (va, localized messages, etc.) and make sure sv_noauthorize is set to 0.
    Last edited by voron00; 23rd March 2020 at 16:07.
    sudo apt-get rekt

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  9. #6
    Private
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    Quote Originally Posted by voron00 View Post
    Check sv_master1...2..3..4..5 cvars. Make sure sv_master1 is set to cod2master.activision.com. Also don't use a modded binary with llibcod, libcod already has all necessary patches in it (va, localized messages, etc.) and make sure sv_noauthorize is set to 0.
    Thank you i figured out what the problem was...

    I ported my serverconfig.cfg from Cod2 v1.2 to v1.3 without doing any changes...

    So i used it like it was years ago...

    Code:
    //Master-Server
    seta sv_master0 "cod2master.activision.com"
    //seta sv_master1 "master0.gamespy.com"
    //seta sv_master2 "master1.gamespy.com"
    //seta sv_master3 "cod2authorize.activision.com"
    //seta sv_master4 "cod2master.infinityward.com"
    And without libcod it is no problem, but it looks like libcode need it to be sv_master1

    So this works for me...

    Code:
    seta sv_master1 "cod2master.activision.com"
    +sv_noauthorize 0
    +set sv_cracked 1

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