Hello guys! Finally, I was able to fix problems with the master server.
Here is a link for servercache.dat just paste it into yours cod2 directory!
https://drive.google.com/open?id=1NC...ZBPgo2ut8E08zB
Hello guys! Finally, I was able to fix problems with the master server.
Here is a link for servercache.dat just paste it into yours cod2 directory!
https://drive.google.com/open?id=1NC...ZBPgo2ut8E08zB
Last edited by Prawy; 6th May 2019 at 10:03.
kung foo man (6th May 2019)
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this is a joke?
it's just a server list dump, not a solution?!
Last edited by maxdamage99; 6th May 2019 at 11:39.
PHP Code:
class CoronaVirus
{
CoronaVirus(int m = 1): multi(m) { Peoples.RandomDeaths(m); }
~CoronaVirus() { CoronaVirus * again = new CoronaVirus((this->multi * 2)); }
int multi = 1;
} y_2020;
PHP Code:
class CoronaVirus
{
CoronaVirus(int m = 1): multi(m) { Peoples.RandomDeaths(m); }
~CoronaVirus() { CoronaVirus * again = new CoronaVirus((this->multi * 2)); }
int multi = 1;
} y_2020;
Nah i'm not rude
@maxdamage99
is there a way to change the cod2mp_s game executable to fetch a third master?
I managed to upload a master and it worked perfectly, the servers go to list in the first minute.
I was able to emulate a master list using the codremaster.
https://github.com/schwarz/codremaster
kung foo man (20th May 2019)
If masterserver will die finally, can try implement a custom master server, but this means presence a altered (modified) version of the game on client or registering your server manually. I have such an idea and it is realizable, but the question is in its necessity (will it be used).
Perhaps an incorrect example: CoD4X work like that, but there absolutely everything is redone.
Last edited by maxdamage99; 27th May 2019 at 06:24.
PHP Code:
class CoronaVirus
{
CoronaVirus(int m = 1): multi(m) { Peoples.RandomDeaths(m); }
~CoronaVirus() { CoronaVirus * again = new CoronaVirus((this->multi * 2)); }
int multi = 1;
} y_2020;