How to put random=randomint(2); on playerspawn at
welcome()
{
self endon("disconnect");
if (isdefined(self.welcome)) return;
self.welcome = true;
self.sendtime = gettime();
self playlocalsound("playerspawn");
}?
How to put random=randomint(2); on playerspawn at
welcome()
{
self endon("disconnect");
if (isdefined(self.welcome)) return;
self.welcome = true;
self.sendtime = gettime();
self playlocalsound("playerspawn");
}?
kung foo man (25th January 2019)