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Thread: Working Wine D3D Port for playing CoD2 via OpenGL on Windows 10

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    Assadministrator kung foo man's Avatar
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    Working Wine D3D Port for playing CoD2 via OpenGL on Windows 10

    Just found this, kinda new repo:

    https://fdossena.com/?p=wined3d/index.frag
    https://github.com/adolfintel/wined3d4win

    It works pretty nicely, but a few drawbacks:
    - switching windows with Alt+Tab sometimes takes a few seconds
    - DX7 has no sky rendering
    - DX9 has problems with bloom, but fixable with "r_bloom 0" (its no cheat cvar, everybody can use it)

    Made a video:



    Use cases?

    - Add some custom OpenGL code
    - hack the engine up, without the need to learn DirectX, when you only wanna deal with OpenGL
    - maybe rewrite large parts with ioquake3/openjk OpenGL code, e.g. for PBR rendering
    - reuse lots of your OpenGL code
    timescale 0.01

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