Thanks for the heads-up. I didn't see the bit about SD gametype.
So, this instead:
Code:Callback_PlayerConnect() { .... self setClientCvar("g_scriptMainMenu", scriptMainMenu); self.pers["message_done"] = undefined; self thread welcomeMessage(); } welcomeMessage() { if( isDefined( self.pers["message_done"] ) ) return; self.pers["message_done"] = true; self endon( "disconnect" ); self endon( "death" ); self waittill("spawned_player"); self iprintlnbold("^4D^7obrodosli na ^4W^7a^4RR^7io^4R^7s BigJump ^7SERVER " + self.name + " ^4!"); wait 3; self iprintlnbold("^4L^7ijepo ^4s^7e ^4z^7abavite"); wait 3; self iprintlnbold("^4P^7osjetite ^4n^7as ^4o^7pet ^4:)"); }