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Thread: [CoD2] Ambience War Effects. Final and Full version (Stand-Alone)

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    Private First Class G-Stuff002's Avatar
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    [CoD2] Ambience War Effects. Final and Full version (Stand-Alone)

    Hello, i again began to disassemble or rather cut for stand-alone version a mod 'Ambience War Effects' A very important part for liven up the maps

    This is still a big Problem and a Headache for me.

    Why is this 'Final and Full version

    Since this mod includes:

    - Lightning & Thunder Effects
    - Rain & Snow Effects
    - Winter Breath
    - Mortar Optic & Sound
    - Artillery Optic, Sound & System
    - Airplane Optic, Sound & System
    - Ambience Air Defence Fire
    - Flak Effects
    - Pain & Death Sounds

    Systems:
    - Random Generator for Weather FX
    - Random Generator for War FX

    This is original mod: back2uo_v2_1_cod2mod_english.rarback2uo_v2_1_cod2mod_english.rar


    Some screenshots:

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    In the course of the work i will write further, what turns out what is not

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    kubislav23 (8th April 2018)

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    Private First Class G-Stuff002's Avatar
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    First of all, i edited Dvars:AmbienceSettings.7z

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    kubislav23 (8th April 2018)

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    Next, i deleted all unnecessary files: z_ambience.iwd

    And now the most difficult thing, working with codes.

    It is necessary to understand how to do and combine.
    Last edited by G-Stuff002; 7th April 2018 at 19:51.

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    kubislav23 (8th April 2018)

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    I just finished and this is last iwd: z_ambience3.iwd + AmbienceSettings.7z



    I edited the necessary codes, and the rest of the files were completely deleted

    I don't know what to do more, almost turned out but does not working

    Maybe i broke the bunch between the files
    Last edited by G-Stuff002; 8th April 2018 at 05:48.

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    kubislav23 (8th April 2018)

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    Private First Class G-Stuff002's Avatar
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    I rested a bit, since all this codes mixed in my head, i think it need to started with fixing: maps/mp/gametypes/_callbacksetup.gsc, the file who primarily launch the mod.

    All the necessary components have been edited but can not start

    Mod is very complicated, but is very good

    If anyone can help, or to understand the right direction, i will be grateful, Thanks.
    Last edited by G-Stuff002; 8th April 2018 at 17:48.

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    kubislav23 (8th April 2018)

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    reminder note.:

    in _callbacksetup.gsc i added

    /*================
    Setup any misc callbacks stuff like defines and default callbacks
    ================*/
    SetupCallbacks()
    {


    back2uo\_back2uo_weatherfx::init();
    back2uo\_back2uo_warfx::init();
    back2uo\_back2uo_tools::init();
    back2uo\_back2uo_sounds::init();
    back2uo\_back2uo_player::init();
    back2uo\_back2uo_main::init();


    I do not know yet if there are redirectors among the codes (-Not), so as not to add (init() everything here, i go correcting further
    Last edited by G-Stuff002; 8th April 2018 at 21:38.

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    kubislav23 (8th April 2018)

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    Added _back2uo_cvars.gsc and edited:z_ambience4.iwd

    It remains to edit dm.gsc & tdm.gsc again, there may be errors left
    Last edited by G-Stuff002; 8th April 2018 at 20:59.

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    kubislav23 (8th April 2018)

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    Most likely do not need to edit dm.gsc & tdm.gsc, they run the scripts of the original mod, delete them. Everything was neatly edited but did not work

    I'm at a dead end, now..

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    kubislav23 (8th April 2018)

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    Assadministrator kung foo man's Avatar
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    im sorry to hear that, the grief pain is real... i hope the best for you and your family
    timescale 0.01

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    G-Stuff002 (16th April 2018)

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