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Thread: [CoD2] Russian Maxim 1910 (updated) Stand-Alone v. SP-MP

  1. #1
    Private First Class G-Stuff002's Avatar
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    [CoD2] Russian Maxim 1910 (updated) Stand-Alone v. SP-MP

    Hi,

    I can not add a texture for 'Maxim', the second hour i do not idea what the problem is.. Can someone look it?

    Spoiler:
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Name:	Maxim.JPG 
Views:	31 
Size:	35.5 KB 
ID:	1481


    Spoiler:
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Name:	max2.jpg 
Views:	28 
Size:	459.0 KB 
ID:	1482


    This is "Maxim" v.1 Fully worked: zzz_maximV1.iwd - If anyone needs (not mine) all credits to the author

    This is container with the required files for v.2: zz_Maxim.iwd - from b2f1.0

    This is working version without texture: zzz_maxim.iwd


    p.s.: Very popular classic weapon, still remembered in our country
    Last edited by G-Stuff002; 29th March 2018 at 19:16.

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    kubislav23 (31st March 2018)

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    Private First Class G-Stuff002's Avatar
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    It's ok, figured out myself

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    kubislav23 (31st March 2018)

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    Assadministrator kung foo man's Avatar
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    Please describe solution with a few words for anybody with the same problem in future, thanks
    timescale 0.01

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    Private First Class G-Stuff002's Avatar
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    In the weapon file are written the whole set of necessary to work files, i forgot about it. Since in the original mod have the weapon name is different i started renaming everything like for '30cal' but i did not need to do this.

    I renamed only pm10_bipod_prone to 30cal_prone_mp, pm10_bipod_stand to 30cal_stand_mp (since i wanted to change 30cal) other files left as is

    All the unnecessary files with maxim i deleted
    Last edited by G-Stuff002; 29th March 2018 at 21:24.

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    I just do not know if it's possible to remove the sight in the center for this weapon. The sight does not interfere but is not aesthetically needed here

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Name:	Cross.JPG 
Views:	23 
Size:	69.5 KB 
ID:	1484
    Last edited by G-Stuff002; 29th March 2018 at 22:15.

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    Quote Originally Posted by G-Stuff002 View Post
    I just do not know if it's possible to remove the sight in the center for this weapon. The sight does not interfere but is not aesthetically needed here

    Spoiler:
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Name:	Cross.JPG 
Views:	23 
Size:	69.5 KB 
ID:	1484
    In the weapon file, delete the entry for reticleSide. Leaving it blank will remove the crosshair.

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  11. #7
    Private First Class G-Stuff002's Avatar
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    In which of the three? And how is it called?

    30cal_duck_mp
    30cal_prone_mp
    30cal_stand_mp
    Last edited by G-Stuff002; 29th March 2018 at 22:36.

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  13. #8
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    In

    30cal_duck_mp
    30cal_prone_mp
    30cal_stand_mp

    i have:

    reticleCenter\gfx/reticle/center_cross.tga\reticleCenterSize\52\


    What to remove here?

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    I've done, removed '52' in duck, prone, stand

    Result:
    reticleCenter\gfx/reticle/center_cross.tga\reticleCenterSize\\...

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    kubislav23 (31st March 2018)

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    Quote Originally Posted by G-Stuff002 View Post
    I've done, removed '52' in duck, prone, stand

    Result:
    reticleCenter\gfx/reticle/center_cross.tga\reticleCenterSize\\...
    I said leave it blank. That is, nothing at all. no reference to any images.

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    G-Stuff002 (30th March 2018)

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