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Thread: TELLERMINE Mod

  1. #51
    Private First Class G-Stuff002's Avatar
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    Ah, It's clear. I just did not understanded what is dvars. This is settings for mods.

    Thank You!

    Now there is material with which i can work long time and do not stumbles on the spot
    Last edited by G-Stuff002; 20th March 2018 at 21:25.

  2. #52
    ... connecting Schenk's Avatar
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    Hello, I want to use this mod, unfortunately I get the error message, can someone help me what I have to do.

    Thx

    script compile error *******
    unknown function: (file 'demon/_utils.gsc', line 540)
    spawnpoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( spawnname );

  3. #53
    Sergeant maxdamage99's Avatar
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    Quote Originally Posted by Schenk View Post
    Hello, I want to use this mod, unfortunately I get the error message, can someone help me what I have to do.

    Thx

    script compile error *******
    unknown function: (file 'demon/_utils.gsc', line 540)
    spawnpoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( spawnname );
    if
    Code:
    spawnpoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( spawnname );
    it == 540 line, check:
    1. existence file: _spawnlogic.gsc in dir "maps\mp\gametypes"
    2. existence function getSpawnpointArray( spawnname ) in dir: maps\mp\gametypes, file: _spawnlogic.gsc
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

  4. #54
    Global Mossaderator Mitch's Avatar
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    The function does not originally exist in COD2:

    From MW2:
    PHP Code:
    getSpawnpointArrayclassname )
    {
        
    spawnPoints getEntArrayclassname"classname" );
        
        if ( !
    isdefinedlevel.extraspawnpoints ) || !isdefinedlevel.extraspawnpoints[classname] ) )
            return 
    spawnPoints;
        
        for ( 
    0level.extraspawnpoints[classname].sizei++ )
        {
            
    spawnPointsspawnPoints.size ] = level.extraspawnpoints[classname][i];
        }
        
        return 
    spawnPoints;

    Try this version:
    PHP Code:
    getSpawnpointArrayclassname )
    {
        
    spawnPoints getEntArrayclassname"classname" );
        
        return 
    spawnPoints;


  5. #55
    Sergeant maxdamage99's Avatar
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    Quote Originally Posted by Mitch View Post
    The function does not originally exist in COD2:

    From MW2:
    PHP Code:
    getSpawnpointArrayclassname )
    {
        
    spawnPoints getEntArrayclassname"classname" );
        
        if ( !
    isdefinedlevel.extraspawnpoints ) || !isdefinedlevel.extraspawnpoints[classname] ) )
            return 
    spawnPoints;
        
        for ( 
    0level.extraspawnpoints[classname].sizei++ )
        {
            
    spawnPointsspawnPoints.size ] = level.extraspawnpoints[classname][i];
        }
        
        return 
    spawnPoints;

    Try this version:
    PHP Code:
    getSpawnpointArrayclassname )
    {
        
    spawnPoints getEntArrayclassname"classname" );
        
        return 
    spawnPoints;


    PHP Code:
    spawnpoints getentarray(spawnname"classname"); 
    insert that code on 540 line _utils.gsc
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

  6. #56
    ... connecting Schenk's Avatar
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    Hi guys, thanks for the help, but I thought the zzz_tellermine2.iwd is a stand alone version. I insert that code on 540 line and get a new error message

    Could not find script 'maps/mp/gametypes/_class': (file 'demon/_utils.gsc', line 613)
    iDamage = maps\mp\gametypes\_class::modified_damage( player, eAttacker, iDamage, sMeansOfDeath );

    It is probably not a stand alone version because gsc files are always missing. Maybe someone has a finished stand alone version for me? That would be great

    Thx Schenk
    Last edited by Schenk; 15th July 2020 at 18:53.

  7. #57
    Sergeant maxdamage99's Avatar
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    Quote Originally Posted by Schenk View Post
    Hi guys, thanks for the help, but I thought the zzz_tellermine2.iwd is a stand alone version. I insert that code on 540 line and get a new error message

    Could not find script 'maps/mp/gametypes/_class': (file 'demon/_utils.gsc', line 613)
    iDamage = maps\mp\gametypes\_class::modified_damage( player, eAttacker, iDamage, sMeansOfDeath );

    It is probably not a stand alone version because gsc files are always missing. Maybe someone has a finished stand alone version for me? That would be great

    Thx Schenk
    I think you should go directly to the author of the mod to get a complete, working assembly of the mod + possibly some installation instructions
    apparently you only have a mod and some outdated scripts or none at all
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

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