Results 1 to 10 of 11

Thread: [COD2] Black Ops Zombie Mod [Working]

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Private
    Join Date
    Sep 2015
    Posts
    33
    Thanks
    0
    Thanked 21 Times in 13 Posts

    Lightbulb [COD2] Black Ops Zombie Mod [Working]

    Hi all,

    I am working on a fully conversion of the Black Ops (I-II-III) zombie mod to COD2 (with libcod).
    Its not that low version which are done a few years ago, it will contains:
    • Zombies
      • Proper animations from BO
      • Can another model on each map
      • Crawling
      • The head may fall
      • Can has hat which also may fall
      • Sounds from BO
      • The health and numbers will increase with the original algorythm
    • Windows
      • With barricades
      • Without barricades
    • Doors
    • Mysterybox
      • Original model and animation
      • Fake boxes and teddy bear
      • Firesale
      • Wonder weapon can only spin once
    • Pack-a-Punch
      • Will be in an expensive room or can be accessible through some steps
      • Give a stronger weapon with cammo and pap sound
    • Pickups
      • Hudicons from BO
      • Carpenter
      • Max Ammo
      • Double Points
      • Insta Kill
      • Fire Sale
      • Nuke
    • Player
      • Regeneration
      • Sprint
      • Knife
      • Round, ammo, weapon hud from BO1
      • Callback sounds from Demsey
    • Perks
      • Quick Revive (if you play solo it revives you)
      • Juggernog
      • Double Tap
      • Speed Cola
      • Mule Kick
      • Stamin Up
      • Der Wunderfizz
    • Weapons
      • Its not quite determined but will be 30 because of PaP
      • The wonder weapon will be Wunderwaffe DG2 with proper model and animation (Zombies too)
      • Start weapon M1911 (Colt)
    • Power
    • Challenges
      • The logic and model from Origins
      • Random quests for max ammo, PaP weapon, perk


    Some features which can be done but I don't know if it needed or worth the time:
    • Dogs with proper animation
    • Death Machine
    • Money and Perk pickup
    • Zombies spawn from the grounds
    • Teleporter from BO1 Kino Der Toten
    • Defcon from BO1 Five
    • Winter’s Howl, ThunderGun, WaveGun (with Zap Gun), Blundergat
    • Callback sounds from Richtofen, Nikolai and Takeo
    • Mystery box from Mob of the Dead and Origins (need the fx)
    • Mauser C96 starting weapon
    • Ghost from Buried
    • PhD Flopper, Deadshot Daiquiri, Electric Cherry


    It would be nice if this features will be included too, but I will need help for it:
    • Monkey Bomb
    • Demsey character model
    • Some weapons and model from BO3
    • Last stand
    • Proper fxes for somethings (e.g. mysterybox, wunderwaffe)
    • Unique stat menu with headshots, downs, revives (can make tabbuttonpressed() or show menu while a button is pressed?)


    Need help for some questions / problems:
    • Can I link multiple model for bot (player) and do different animation on the models?
    • Can I show / hide light somehow? (maybe with fx?)
    • It would be good if I can make the firetime and reloadtime to the client for the proper Double Tap and Speed Cola
    • Zombies hitbox hitches bug
    • Doors script (how to do it properly to facilitate the mappers' work - when open a door get the spawns only from the next "room" [the maps can be circled and a room can contains small room with door and spawn])

    For Speed Cola I am thinking of a method which is not the best: if player pressed reload button or out of ammo after some time giveclipmaxammo for that weapon. But this will stop the reload animation and sound...
    And for the hitbox hitches bug I can make a workaround for it with script but that way I can not properly determine if the player shoot the head.

    Things done so far:
    • Zombie animations (crawling, attack, traverse, death, walk, sprint, etc)
    • Zombie models from Kino Der Toten, Five and Origins
    • Zombie's head, hat can fall
    • Zombies moving
    • Round's logic
    • Player callback sounds and hud
    • and a few things I can not remember


    I am currently working in the windows which is almost finished (the zombies are come very good [in list] and traverse [normal, sprint, crawl] and destroy the barricade [with workaround animation]). Two zombies can attack the barrier and enter the window at once. I know in BO three can attack and one can enter, but I decided two can attack and enter at the same time.

    I am grateful to the peoples here especially with the developpers of libcod.
    I would welcome some developpers/mappers. It would be good if some maps has easter eggs.

    I am thinking of set this to open source or at least downloadable, maybe make a website for it but I want to hear your opinions first.

    And let me know if you know some awesome features which not included in the list.

    I can upload some pictures if anyone interested in it.

    Cheers,
    nyaa
    Last edited by croni1012; 7th March 2018 at 02:34.

  2. The Following 5 Users Say Thank You to croni1012 For This Useful Post:

    kubislav23 (7th March 2018),kung foo man (7th March 2018),Mariusz (7th March 2018),serthy (7th March 2018),YuriJurek (7th March 2018)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •