#OLD##I#QUERY FIRST SHOULD NOT HAPPEN type=1#I#QUERY FIRST SHOULD NOT HAPPEN type=1#I#QUERY FIRST SHOULD NOT HAPPEN type=1#I#QUERY FIRST SHOULD NOT HAPPEN type=1#I#QUERY FIRST SHOULD NOT HAPPEN type=1#I#QUERY FIRST SHOULD NOT HAPPEN type=1#I#QUERY FIRST SHOULD NOT HAPPEN type=1#I##I##I##I#QUERY FIRST SHOULD NOT HAPPEN type=1#I##I##I##I#
Hey I added new weapons like mpl, mtar, an94, pp90m1, galil and intervention.Pp90m1 sounds strangly sharp. May I simply change the .wav file? Could you also recommend some interesting models to use, please.
Then I have to tell you I blocked mp40, mp44, shotgun, g43 and p90 on walls and rearranged costs for most weapon models.
It looks fairly now I hope.
level.randomweapons[level.randomweapons.size]="crowbar_mp";
level.randomweapons[level.randomweapons.size]="chainsaw_mp";
level.randomweapons[level.randomweapons.size]="colt_mp";
level.randomweapons[level.randomweapons.size]="m1carbine2_mp"; // FIXME, normal weapon with normal damage values
level.randomweapons[level.randomweapons.size]="m1garand_mp";
level.randomweapons[level.randomweapons.size]="crossbow_mp";
level.randomweapons[level.randomweapons.size]="mpl_mp";
level.randomweapons[level.randomweapons.size]="m14_mp";
level.randomweapons[level.randomweapons.size]="bren_mp";
level.randomweapons[level.randomweapons.size]="mtar_mp";