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Thread: PICK up and MOVE MG42 Mod (Mobile MG42)

  1. #31
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    Quote Originally Posted by G-Stuff002 View Post
    Tally, you got it! excellent work! but important function you did not, this is very sadly..

    Spoiler:

    Spoiler:

    Spoiler:
    The AWE code was broken. You aren't supposed to stand there with a turret gun in your hands, and have a turret on the floor. That isn't deploying your weapon, that's spawning another new weapon on the floor.

    With my code, you don't need the "fix" function, because with my version, when you deploy it, you are holding the turret gun. There is no more need to press melee. This is the way it is supposed to be. The AWE code was broken. So, I fixed it.

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    G-Stuff002 (2nd March 2018)

  3. #32
    Private First Class G-Stuff002's Avatar
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    I understood that. Yes indeed, so it will even be better, there will be no errors on the server

  4. #33
    Private First Class G-Stuff002's Avatar
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    The rest of the addition will do myself and then I'll show you (Upload for you), I hope everything will turn out

  5. #34
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    I found a problem - the MG42 is missing xmodels. You get the default horse xmodel. No idea how this happened. One minute it was fine; the next, it was broken.

    I'm just fixing it now, and I'll upload a new download once I've done.

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    G-Stuff002 (27th February 2018),kung foo man (28th February 2018)

  7. #35
    Private First Class G-Stuff002's Avatar
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    Tally if you are some time, could you look Please at this mod zzz_Weather.iwd + CFG (+exec for the server) I edited it CFG_back2uomod.rar
    Here is sorted and works but loads a lot of unnecessary

    This is full mod from which I make stand-alone: back2uo_v2_1_cod2mod_english.rar

    I deleted some files but can not delete the rest, everything stops working. Two days worked and sorted but nothing happened

    Need to remove all unnecessary codes, except Map Ambience Effects, Weather Ambience System, War Ambience System , Mortar Effects, Airplane Effects - this is writes in CFG

    This is a very important mod, with it the maps and battle feel differently. I try to make the environment more alive, filled active environment. It does not exist as stand-alone anywhere
    Last edited by G-Stuff002; 4th March 2018 at 10:07.

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    kubislav23 (28th February 2018)

  9. #36
    Private First Class G-Stuff002's Avatar
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    Everything works well for me, tested about 20 minutes at first time re-creat server, changing teams,deploy for all team, it's all fine. Can after some time something is lost.. by xmodels, but not now.

    Ok i'll be wait fixed version

    Could not tear himself off, very well done, this is even better than in the original version, you combined portable and deployable version, I did not even think about it..
    Last edited by G-Stuff002; 28th February 2018 at 08:11.

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    kubislav23 (28th February 2018)

  11. #37
    Private First Class G-Stuff002's Avatar
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    Somebody Help me Please, this is over my mind..

    I try to understand how its work, tried all the options, analyzed, looked at errors in the console.
    Last edited by G-Stuff002; 4th March 2018 at 13:21.

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    kubislav23 (4th March 2018)

  13. #38
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    You're coding way above what you're able to handle. Start simple.

    You don't need "help with modding", you need to employ a full time modder.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  14. #39
    Private First Class G-Stuff002's Avatar
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    That's are is simple start. Just need to remove all unnecessary codes, except Ambience effects weather and war..

    For example i delete all unnecessary lilke "#include "ui_mp/menudef.h" etc. from files but some codes are still needed.. The startup structure definitely need codes is not clear

    English and programming language, slang, reduction of, get confused me


    ok, i will try and try again...
    Last edited by G-Stuff002; 5th March 2018 at 20:10.

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    kubislav23 (4th March 2018)

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