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  1. #1
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    compare vpoint - player's looking position

    PHP Code:
        start eAttacker getRealEye();   
        
    fw anglestoforward(self getplayerangles());
        
    end start maps\mp\_utility::vectorscalefw10000 );
        

        
    trace bulletTrace(startendtrueundefined); 
    i am trying to fix silent aim.

    its the position of player's looking isnt it ?

    and vPoint variable in callbackplayerdamage is the point the player hits on the eVictim isnt it ?

    but if i compare it they dont give me the same result ?(without cheat) why?
    Last edited by feanor; 17th November 2017 at 10:10.

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