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    [RTCW] File Formats

    Hello!

    I need help in unpacking the game archive from the version of the game for XBOX

    Game Archive - .cachemap

    There are some developments.
    http://wolfmap.ru/forum/viewtopic.ph...t=2520&p=39256

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    Assadministrator kung foo man's Avatar
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    Repository / code?

    (Sorry for the annoyance of this being a "moderated sub category", that's because all the bots dumped their stuff mostly in this category)
    timescale 0.01

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    Unfortunately I do not have the source of programs

    https://yadi.sk/d/cr_Fcvp03Lb2wY - game archive
    https://yadi.sk/d/_0eMGVay3Lb2wR - rtcwtow-cachemap-v4-work-in-progress.7z
    https://yadi.sk/d/JbTuJmV73Lb2wQ - cachemap_unpack

    Most of all I want to get BSP from the game

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    So..just drag and drop .cachemap to a cachemap_unpack.exe and thast it lol? Though, i dont see any .bsp there but unpacking works so idk what else you want. Also why not just get bsp from pc version?
    Spoiler:
    Click image for larger version. 

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    Last edited by voron00; 5th August 2017 at 06:42.
    sudo apt-get rekt

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    Quote Originally Posted by voron00 View Post
    So..just drag and drop .cachemap to a cachemap_unpack.exe and thast it lol? Though, i dont see any .bsp there but unpacking works so idk what else you want. Also why not just get bsp from pc version?
    Spoiler:
    Click image for larger version. 

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    files: clip and world

    this game from xbox contain new 7 maps, 2 enemy and few items
    Last edited by Eugeny; 5th August 2017 at 11:23.

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    Corporal voron00's Avatar
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    Well, if there are no known ways to convert them to map, then i doubt you get anything from here.
    sudo apt-get rekt

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    Assadministrator kung foo man's Avatar
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    The formats probably aren't so hard to reverse engineer, but I guess just nobody gives a fuck to do the work for you. When you have "so much interest", what did you do till now? Did you try anything?

    "If you wanna get something done, do it yourself"

    Probably of use: https://www.sweetscape.com/010editor/

    You should also know some programming, otherwise it's kinda useless to know the format without the ability to write a converter/viewer/whatever. The explorative REPL for Python would be quite useful.
    timescale 0.01

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    Quote Originally Posted by kung foo man View Post
    The formats probably aren't so hard to reverse engineer, but I guess just nobody gives a fuck to do the work for you. When you have "so much interest", what did you do till now? Did you try anything?

    "If you wanna get something done, do it yourself"

    Probably of use: https://www.sweetscape.com/010editor/

    You should also know some programming, otherwise it's kinda useless to know the format without the ability to write a converter/viewer/whatever. The explorative REPL for Python would be quite useful.
    For this purpose, I used the 010 editor with the format specification for this program.
    The file header is incomprehensible coded / written.

    I was trying to find in the header of the file the offset and length of a piece of known data: shaders and entities. They did not approach the real data.

    I do not understand much in binary files
    Last edited by Eugeny; 10th August 2017 at 21:43.

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