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  1. #1
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    Join Date
    Nov 2015
    Posts
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    Thanked 7 Times in 7 Posts

    Cod2 Gravitygun

    Hello! Not up my character. Help please
    Code:
    main()
    {
    	thread pickup();
    }
    
    pickup()
    {
    	self endon("disconnect");
    	self endon("killed_player");
    	self endon("spawned_player");
    	oldorg=self.origin;
    	pickup=0;
    	elet=200;
    	dobas=100;
    	ero=20;
    	varakozas=0;
    
    	for(;;)
    	{
    		if(!self isonground())
    		{
    			if(self attackbuttonpressed() && self.pers["weapon"] == "an_94_silencer_mp")
    			{
    				if(dobas>0)
    				{
    					ero=20;
    					if(oldorg==self.origin)
    						vDir=(0,0,1);
    					else
    					{
    						vDir=vectornormalize(self.origin-oldorg);
    						vDir=vectornormalize((vDir[0],vDir[1],10));
    					}
    					trace=bullettrace(self.origin,self.origin-(0,0,elet),false,undefined);
    					damage=int(ero-(ero*trace["fraction"]));
    					self.health+=damage;
    					self finishPlayerDamage(self,self,damage,0,"MOD_UNKNOWN","panzerschreck_mp",self.origin,vDir,"none",0);
    					varakozas=0;
    					pickup=1;
    					dobas--;
    				}
    				else if(pickup==1 && dobas==0)
    				{
    					varakozas++;
    					dobas++;
    					ero++;
    				}
    			}
    		}
    		oldorg=self.origin;
    		wait 0.05;
    	}
    }

  2. The Following User Says Thank You to pekszon For This Useful Post:

    kubislav23 (30th July 2017)

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