Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: Model name

  1. #11
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts
    Probably only models with High Collision LOD can be bullettraced. Maybe make e.g. a sphere in Maya, export it with High Collision into CoD2 and just link that sphere to every player.

    PHP Code:
    player.sphere createSomeTransparentSphereAndLinkTo(player);
    player.sphere.player player
    When bullettrace hits the sphere, you can access the player entity via trace["entity"].player

    High Collision LOD in Asset Manager: https://killtube.org/showthread.php?...ull=1#post9426
    timescale 0.01

  2. #12
    ... connecting
    Join Date
    Apr 2017
    Posts
    5
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Quote Originally Posted by IzNoGoD View Post
    I meant reading it through a script
    in this way i decompile all maps of server, and find all model's origin, too hard for me(

    Quote Originally Posted by kung foo man View Post
    Probably only models with High Collision LOD can be bullettraced. Maybe make e.g. a sphere in Maya, export it with High Collision into CoD2 and just link that sphere to every player.

    PHP Code:
    player.sphere createSomeTransparentSphereAndLinkTo(player);
    player.sphere.player player
    When bullettrace hits the sphere, you can access the player entity via trace["entity"].player

    High Collision LOD in Asset Manager: https://killtube.org/showthread.php?...ull=1#post9426
    I think u dont understand my question

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •