Quote Originally Posted by fabio View Post
Uh I see..
Did the protocol change? I thought about a UDP proxy that could modify some packets, so I don't have to modify the game.. But yea, maybe I'm totally wrong
the MSG related stuff with entityState_t and so on are different (which means that the offset in memory for example position and other new/old struct fields could be in a different spot and could disconnect for some other incorrect information received from the client/server) for 1.1 and 1.5 (probably a whole lot more has changed than just this), I don't know for 1.41 and 1.51 UO but most likely there's some changes that will be quite annoying to patch.