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Thread: ERROR: Could not find zone 'ge_zm_basemod'

  1. #11
    Private MeGaBooM's Avatar
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    for soundproblem fix, check: https://www.youtube.com/watch?v=6HpYpszRMCE

    worked for me

  2. The Following User Says Thank You to MeGaBooM For This Useful Post:

    kung foo man (4th October 2016)

  3. #12
    Assadministrator IzNoGoD's Avatar
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    The worse problem is that people think that nowadays it's ok to make a youtube video of 1 minute with text in it, which could've been one sentence instead.

    "Change your system localization settings so your decimal point is an actual point, not a comma".

    There, 1M views.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  4. #13
    Assadministrator kung foo man's Avatar
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    I kinda don't like the 1 sentence answers @ StackOverflow, especially for tools with deeply nested menus like Visual Studio plus localized UI. A little picture or even a video gives way more context, to quickly realize what somebody wanted to show

    Also thanks for the link, that fixed my sound problem. Shaders still fucked up tho. Tried different skys, but they are either totally black or kinda strange:

    Click image for larger version. 

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    timescale 0.01

  5. #14
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    I had the same problem but fixed it. Its not perfect but atleast its working.

    • Open APE, create a new GDT and give it any name.
    • Create a new Asset in the created GDT.
    • Name it something like "mp_ssi_fixed".
    • Set the type to "ssi".
    • Make sure the new asset is created in the correct GDT.
    • Change the settings to this: http://i.imgur.com/8xVHEtc.jpg
    • Save everything and open your map in the radiant.
    • Select your sun volume (make sure nothing else is selected).
    • Open the entity info and change the light state 1 to "mp_ssi_fixed".
    • Press F8 and rebuild the lighting.
    • Have fun with the new light!


    If you dont like the sun position, change the values (Pitch/Yaw).
    Make sure that ALL settings are the same, only pitch/yaw can be changed without getting into lighting problems again.
    Its a beta and we just have to wait for treyarch to fix that stupid lighting but.
    Last edited by DjTranceFire; 5th October 2016 at 19:13.

  6. The Following 3 Users Say Thank You to DjTranceFire For This Useful Post:

    Jared (10th October 2016),kung foo man (5th October 2016),MeGaBooM (6th October 2016)

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