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Thread: hud problem

  1. #1
    Private feritkkan's Avatar
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    hud problem

    hi all
    i added activators and runners text but i have a problem how i can add axis and allies left to near this text
    and how i can move this time to bottom
    here ss;
    Click image for larger version. 

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    Code:
    main()
    {
    	
    	thread ER_HUD();
    }
    
    ER_HUD()
    {
    
    	level.ER_HUD1 = newHudElem();  
            level.ER_HUD1.alignx = "left";
            level.ER_HUD1.x = 20;
            level.ER_HUD1.y = 450;
            level.ER_HUD1.color = (0, 1, 0);
            level.ER_HUD1.fontscale = 1.3;
    		level.ER_HUD1.font = "default";
    	level.ER_HUD1 setText(&"");
    
    	level.ER_HUD2 = newHudElem();  
            level.ER_HUD2.alignx = "left";
            level.ER_HUD2.x = 20;
            level.ER_HUD2.y = 430;
            level.ER_HUD2.color = (1, 0, 0);
            level.ER_HUD2.fontscale = 1.3;
    		level.ER_HUD2.font = "default";
    	level.ER_HUD2 setText(&"");
    
    	level.ER_HUD3 = newHudElem();  
            level.ER_HUD3.alignx = "right";
            level.ER_HUD3.x = 20;
            level.ER_HUD3.y = 70;
            level.ER_HUD3.color = (1, 0, 0);
            level.ER_HUD3.fontscale = 1.0;
    	level.ER_HUD3 setText(&"");
    
    	level.ER_HUD4 = newHudElem();  
            level.ER_HUD4.alignx = "right";
            level.ER_HUD4.x = 322;
            level.ER_HUD4.y = 232;
            level.ER_HUD4.color = (1, 0, 0);
            level.ER_HUD4.fontscale = 1.0;
    	level.ER_HUD4 setText(&".");
    
    	level.ER_HUD5 = newHudElem();  
            level.ER_HUD5.alignx = "right";
            level.ER_HUD5.x = 20;
            level.ER_HUD5.y = 90;
            level.ER_HUD5.color = (1, 0, 0);
            level.ER_HUD5.fontscale = 1.0;
    	level.ER_HUD5 setText(&"");
    
    	level.ER_HUD6 = newHudElem();  
            level.ER_HUD6.alignx = "right";
            level.ER_HUD6.x = 49;
            level.ER_HUD6.y = 100;
            level.ER_HUD6.color = (1, 0, 0);
            level.ER_HUD6.fontscale = 1.0;
    	level.ER_HUD6 setText(&"");
    
    	level.ER_HUD7 = newHudElem();  
            level.ER_HUD7.alignx = "left";
            level.ER_HUD7.x = 20;
            level.ER_HUD7.y = 30;
            level.ER_HUD7.color = (1, 0, 0);
            level.ER_HUD7.fontscale = 1.3;
    	level.ER_HUD7 setText(&"^7ACTIVATORS^9 :");
    
    	level.ER_HUD7 = newHudElem();  
            level.ER_HUD7.alignx = "left";
            level.ER_HUD7.x = 20;
            level.ER_HUD7.y = 10;
            level.ER_HUD7.color = (1, 0, 0);
            level.ER_HUD7.fontscale = 1.3;
    	level.ER_HUD7 setText(&"^7RUNNERS^9 :");
    }
    /[kick them all/

  2. #2
    Brigadier General
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    how i can add axis and allies left to near this text
    You mean you want to display the number of activators and runners?

    how i can move this time to bottom
    Code:
    startGame()
    {
    	level.starttime = getTime();
    
    	if(level.timelimit > 0)
    	{
    		level.clock = newHudElem();
    		level.clock.horzAlign = "left";
    		level.clock.vertAlign = "top";
    		level.clock.x = 8;
    		level.clock.y = 2;
    		level.clock.font = "default";
    		level.clock.fontscale = 2;
    		level.clock setTimer(level.timelimit * 60);
    	}
    
    	for(;;)
    	{
    		checkTimeLimit();
    		wait 1;
    	}
    }
    Default HUD of the timer in gametype.gsc

  3. #3
    Private feritkkan's Avatar
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    yeah i mean this
    /[kick them all/

  4. #4
    Sergeant serthy's Avatar
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    You should use .label attribute of the hud in combination with the &&1 placeholder:

    PHP Code:
    level.ER_HUD7.label = &"^7ACTIVATORS^9 : &&1";
    level.ER_HUD7 setValueyour_count ); 
    btw, isn't xfire dead?

  5. #5
    Private feritkkan's Avatar
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    Quote Originally Posted by serthy View Post
    You should use .label attribute of the hud in combination with the &&1 placeholder:

    PHP Code:
    level.ER_HUD7.label = &"^7ACTIVATORS^9 : &&1";
    level.ER_HUD7 setValueyour_count ); 
    btw, isn't xfire dead?
    thats not working
    /[kick them all/

  6. #6
    Assadministrator IzNoGoD's Avatar
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    Am about to close the topic due to insufficient info from the op.

    "that doesnt work"
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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