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Thread: cod2 server error

  1. #1
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    cod2 server error

    Hello i keep getting this error on my server. It only happends wen the server i populated

    ERROR: script runtime error
    (see console for details)
    (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)

    ********************
    ----- Server Shutdown -----
    Sending heartbeat to cod2master.activision.com
    ==== ShutdownGame ====
    Going to CS_ZOMBIE for Unknown Soldier
    0:Unknown Soldier EXE_DISCONNECTED
    Going to CS_ZOMBIE for Dr_Ljuba
    1r_Ljuba EXE_DISCONNECTED
    Anyone got any idea whats wrong?

  2. #2
    Global Mossaderator Mitch's Avatar
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    Run your server with developer set to 1 and post line 55-57 of your _callbacksetup.

  3. #3
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    I think i found the problem -.-

    ^8^0~^7DL^0#^7Poll^0o..^7: im going to crash this server

    ******* script runtime error *******
    Illegal team string 'spectator'. Must be allies, or axis.: (file 'maps/mp/gametypes/tdm.gsc', line 452)
    teamscore = getTeamScore(attacker.pers["team"]);
    *
    called from:
    (file 'maps/mp/gametypes/_spawnlogic.gsc', line 757)
    [[level.spawnlogic_oldCallbackPlayerKilled]](
    *
    called from:
    (file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
    [[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
    *
    called from:
    (file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
    CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
    *
    called from:
    (file 'maps/mp/gametypes/tdm.gsc', line 336)
    self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
    *
    called from:
    (file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)
    [[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
    *
    started from:
    (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)
    CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
    *
    ************************************
    ********************
    ERROR: script runtime error
    (see console for details)
    (file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)

    ********************
    ----- Server Shutdown -----
    Sending heartbeat to cod2master.activision.com
    ==== ShutdownGame ====
    Going to CS_ZOMBIE for BeastyBoB
    1:BeastyBoB EXE_DISCONNECTED
    Going to CS_ZOMBIE for ^^00~^^77DL^^00#^^77Poll^^00o..
    2:^^00~^^77DL^^00#^^77Poll^^00o.. EXE_DISCONNECTED
    Going to CS_ZOMBIE for CRK^2!!!
    5:CRK^2!!! EXE_DISCONNECTED
    Ant idea to fix this exploit?

  4. #4
    Assadministrator IzNoGoD's Avatar
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    Yes, disable nadekills in spectator.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  5. #5
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    How to turn it off?

  6. #6
    Assadministrator IzNoGoD's Avatar
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    edit the script so if a kill is made by a grenade and the attacker is a spectator, the damage is not applied.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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