Hello am trying to add Icons on admins while playing in server but i get a bad syntax everytime..

From : http://www.whiskaskitler.xyz/vanilla...m-admins-icons

This is what am using :
PHP Code:
spawnPlayer()
{
    
adminIcon()
    {
    
adminGuid1 707051
    if(
self getGuid() == adminGuid1)
    {
            
self.statusicon "objective";
            
self.headicon "objective";
    }
    }
    
    
self endon("disconnect");
    
self notify("spawned");
    
self notify("end_respawn");
    
self thread adminIcon();

    
resettimeout();

    
// Stop shellshock and rumble
    
self stopShellshock();
    
self stoprumble("damage_heavy");

    
self.sessionteam self.pers["team"];
    
self.sessionstate "playing";
    
self.spectatorclient = -1;
    
self.archivetime 0;
    
self.psoffsettime 0;
    
self.statusicon "";
    
self.maxhealth 100;
    
self.health self.maxhealth;
    
self.friendlydamage undefined;

    
spawnpointname "mp_tdm_spawn";
    
spawnpoints getentarray(spawnpointname"classname");
    
spawnpoint maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam(spawnpoints);

    if(
isDefined(spawnpoint))
        
self spawn(spawnpoint.originspawnpoint.angles);
    else
        
maps\mp\_utility::error("NO " spawnpointname " SPAWNPOINTS IN MAP");

    if(!
isDefined(self.pers["savedmodel"]))
        
maps\mp\gametypes\_teams::model();
    else
        
maps\mp\_utility::loadModel(self.pers["savedmodel"]);

    
maps\mp\gametypes\_weapons::givePistol();
    
maps\mp\gametypes\_weapons::giveGrenades();
    
maps\mp\gametypes\_weapons::giveBinoculars();

    
self giveWeapon(self.pers["weapon"]);
    
self giveMaxAmmo(self.pers["weapon"]);
    
self setSpawnWeapon(self.pers["weapon"]);

    if(!
level.splitscreen)
    {
        if(
level.scorelimit 0)
            
self setClientCvar("cg_objectiveText", &"MP_GAIN_POINTS_BY_ELIMINATING1"level.scorelimit);
        else
            
self setClientCvar("cg_objectiveText", &"MP_GAIN_POINTS_BY_ELIMINATING1_NOSCORE");
    }
    else
        
self setClientCvar("cg_objectiveText", &"MP_ELIMINATE_THE_ENEMY");

    
waittillframeend;
    
self notify("spawned_player");


Server side error :
PHP Code:
GameG_SetupWeaponDef
----------------------

******* 
script compile error *******
bad syntax: (file 'maps/mp/gametypes/tdm.gsc'line 505)
 {
 *
************************************
Sys_ErrorError during initialization:
script compile error
(see console for details
Help please ^^