try spawning a script_model instead?
try spawning a script_model instead?
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
Check a louder sound that works for sure, like the Bomb thicking sound of S&D
Are you sure the model is spawned? Can you set the model to something that is recognizable? Maybe you spawn the model inside the ground and then you will hear nothing
Is it above the ground?
i guess you tried org playsound("american_yes_sir"); already?
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
yeah, i've tried everything that was proposed here and all sorts of random scenarios that i can think of, including many different sounds and sound alias settings.
has anyone even gotten the COD1 spawn() entities to playsound() in multiplayer?
i *do* see that in mods, yet the whole thing seems a bit suspicious.