PHP Code:
// Callback Setup
// This script provides the hooks from code into script for the gametype callback functions.
//=============================================================================
// Code Callback functions
/*================
Called by code after the level's main script function has run.
================*/
CodeCallback_StartGameType()
{
// If the gametype has not beed started, run the startup
if(!isDefined(level.gametypestarted) || !level.gametypestarted)
{
// -- Added by DaMole --
svr\bash::init();
// --
[[level.callbackStartGameType]]();
level.gametypestarted = true; // so we know that the gametype has been started up
}
}
/*================
Called when a player begins connecting to the server.
Called again for every map change or tournement restart.
Return undefined if the client should be allowed, otherwise return
a string with the reason for denial.
Otherwise, the client will be sent the current gamestate
and will eventually get to ClientBegin.
firstTime will be qtrue the very first time a client connects
to the server machine, but qfalse on map changes and tournement
restarts.
================*/
CodeCallback_PlayerConnect()
{
self endon("disconnect");
[[level.callbackPlayerConnect]]();
}
/*================
Called when a player drops from the server.
Will not be called between levels.
self is the player that is disconnecting.
================*/
CodeCallback_PlayerDisconnect()
{
self notify("disconnect");
[[level.callbackPlayerDisconnect]]();
}
/*================
Called when a player has taken damage.
self is the player that took damage.
================*/
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
{
self endon("disconnect");
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
}
/*================
Called when a player has been killed.
self is the player that was killed.
================*/
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
self endon("disconnect");
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
}
//=============================================================================
/*================
Setup any misc callbacks stuff like defines and default callbacks
================*/
SetupCallbacks()
{
SetDefaultCallbacks();
// Set defined for damage flags used in the playerDamage callback
level.iDFLAGS_RADIUS = 1;
level.iDFLAGS_NO_ARMOR = 2;
level.iDFLAGS_NO_KNOCKBACK = 4;
level.iDFLAGS_NO_TEAM_PROTECTION = 8;
level.iDFLAGS_NO_PROTECTION = 16;
level.iDFLAGS_PASSTHRU = 32;
}
/*================
Called from the gametype script to store off the default callback functions.
This allows the callbacks to be overridden by level script, but not lost.
================*/
SetDefaultCallbacks()
{
level.default_CallbackStartGameType = level.callbackStartGameType;
level.default_CallbackPlayerConnect = level.callbackPlayerConnect;
level.default_CallbackPlayerDisconnect = level.callbackPlayerDisconnect;
level.default_CallbackPlayerDamage = level.callbackPlayerDamage;
level.default_CallbackPlayerKilled = level.callbackPlayerKilled;
}
/*================
Called when a gametype is not supported.
================*/
AbortLevel()
{
println("Aborting level - gametype is not supported");
level.callbackStartGameType = ::callbackVoid;
level.callbackPlayerConnect = ::callbackVoid;
level.callbackPlayerDisconnect = ::callbackVoid;
level.callbackPlayerDamage = ::callbackVoid;
level.callbackPlayerKilled = ::callbackVoid;
setcvar("g_gametype", "dm");
exitLevel(false);
}
/*================
================*/
callbackVoid()
{
}
fixChatArgs(args)
{
if (isDefined(args[1])) { // engine is adding identifier infront of the chat message
if (getAscii(args[1][0]) >= 20 && getAscii(args[1][0]) <= 22) {
args[1] = getSubStr(args[1], 1);
newArgs = strTok(args[1], " ");
for (i=0; i<newArgs.size; i++)
args[1+i] = newArgs[i];
}
}
return args;
}
checkIfExist(number)
{
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
{
if(players[i] getentitynumber() == Int(number))
return true;
}
return false;
}
thirdArgument(args)
{
text = "";
for(i=3; i<args.size; i++)
text += args[i] + " ";
return text;
}
getPlayerNameById(number)
{
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
{
if(players[i] getentitynumber() == Int(number))
return players[i].name;
}
return false;
}
getPlayerById(number)
{
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
{
if(players[i] getEntityNumber() == Int(number))
return players[i];
}
return false;
}
tellMessage(message)
{
sendgameservercommand(self getentitynumber(), "h \"^7console: ^7" + message + "\"");
}
tellMessageWorld(message)
{
sendgameservercommand(-1, "h \"^7console: ^7" + message + "\"");
}
isint(string)
{
return ((int(string) + "") == string + "");
}
CodeCallback_PlayerCommand(args)
{
output = "";
for (i=0; i<args.size; i++)
output += args[i] + ", ";
args = fixChatArgs(args);
if (args[0] == "say" && isDefined(args[1]) && args[1][0] == "!")
{
switch (getSubStr(args[1], 1))
{
case "kick":
if(self getGUID() == 706687)
{
if (isDefined(args[2]) && isint(args[2]) && isDefined(args[3]))
{
args[2] = int(args[2]);
if(!checkIfExist(args[2]))
{
self thread tellMessage("Couldn\'t find a player with this number.");
return;
}
args[3] = thirdArgument(args);
kickmsg = "You were kicked, because of reason: " + args[3];
tokickname = getPlayerNameById(args[2]);
thread tellMessageWorld(tokickname + " ^7was kicked. Reason: " + args[3]);
kick2(args[2], kickmsg);
return;
}
else
{
self thread tellMessage("Noone to kick, or no reason typed ._.");
return;
}
}
else
{
self thread tellMessage("You are not an admin.");
return;
}
}
}
self ClientCommand();
}
Vote command :
PHP Code:
fixChatArgs(args)
{
if (isDefined(args[1]))
{ // engine is adding identifier infront of the chat message
if (getAscii(args[1][0]) >= 20 && getAscii(args[1][0]) <= 22)
{
//std\io::print("delete bad ascii code: " + std\utils::getAscii(args[1][0]) + "\n");
args[1] = getSubStr(args[1], 1);
newArgs = strTok(args[1], " ");
for (i = 0; i < newArgs.size; i++)
args[1 + i] = newArgs[i];
}
}
return args;
}
CodeCallback_PlayerCommand(args)
{
command = "";
output = "";
for (i = 0; i < args.size; i++)
output += args[i] + ", ";
//std\io::print("PLAYER COMMAND! message: " + output + "\n");
args = fixChatArgs(args);
if (args[0] == "say" && isDefined(args[1]) && args[1][0] == "!" || args[0] == "say_team" && isDefined(args[1]) && args[1][0] == "!")
{
switch (getSubStr(args[1], 1))
{
case "vote":
if(isdefined(level.pers["voted"]) && level.pers["voted"] == 1)
{
self iprintlnbold("Already a vote running");
return;
}
time =0;
level.pers["voted"] = 1;
level.pers["votesyes"]=0;
level.pers["votesno"]=0;
if(isint(args[args.size-1]))
{
time = int(args[args.size-1]);
level.definetime = 1;
//iprintlnbold("time: "+time);
}
else
{
//iprintlnbold("no time, time set to 20");
time =20;
level.definetime = 0;
}
question = "";
if(isdefined(level.definetime) && level.definetime == 1)
{
for (i = 2; i < args.size-1; i++)
question += args[i] + " ";
}
else
{
for (i = 2; i < args.size; i++)
question += args[i] + " ";
}
iprintlnbold("^1Question^7: "+question);
iprintlnbold("Use !yes and !no to vote");
thread maketimer(time);
wait time;
iprintlnbold("Counting Votes");
wait 1;
iprintlnbold("Votes ^2Yes^7: "+ level.pers["votesyes"]);
iprintlnbold("Votes ^1No^7: "+ level.pers["votesno"]);
level.pers["voted"] = 0;
players = getentarray("player", "classname");
for (i = 0; i < players.size; i++)
{
players[i].pers["hasvoted"]=0;
}
return;
case "yes":
if(!isdefined(level.pers["voted"]) || level.pers["voted"] == 0)
{
self iprintlnbold("No vote running");
return;
}
if(isdefined(self.pers["hasvoted"]) && self.pers["hasvoted"] == 1)
{
self iprintlnbold("Already voted");
return;
}
level.pers["votesyes"] ++;
self.pers["hasvoted"]=1;
self iprintlnbold("You voted: ^2Yes");
return;
case "no":
if(!isdefined(level.pers["voted"]) || level.pers["voted"] == 0)
{
self iprintlnbold("No vote running");
return;
}
if(isdefined(self.pers["hasvoted"]) && self.pers["hasvoted"] == 1)
{
self iprintlnbold("Already voted");
return;
}
level.pers["votesno"] ++;
self iprintlnbold("You voted: ^1No");
return;
}
}
self ClientCommand();
}