_saybold.gsc
PHP Code:
main()
{
setcvar("saybold", "");
while(1)
{
wait 0.05;
_p = getentarray("player", "classname");
if (getcvar("saybold") != "")
{
for (i = 0; i < _p.size; i++)
{
if (getcvarint("saybold") == _p[i] getEntityNumber())
_p[i] thread saybold();
}
setcvar("saybold", "");
}
}
}
saybold()
{
msg = getcvar("saybold");
setcvar("saybold", "");
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
players[i] playLocalSound("ctf_touchown");
iprintlnbold(msg);
}
Then in your gametype.gsc in Callback_StartGameType() add thread maps\mp\gametypes\_saybold::main();
And simply type /rcon saybold (text)
I dont test it so idk if its work