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Thread: generating an empty.iwd with the tool

  1. #1
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    generating an empty.iwd with the tool

    Quote Originally Posted by kung foo man View Post
    Made finally a git repo out of it: https://github.com/kungfooman/manymaps

    It's quite complex, a php script which is calling also zip, luajit and python, which are calling Windows tools with wine (lol).

    ATM the project folder is hard coded, make a folder named "project_ns_maps_2" in the repo. Just drop all your .iwd's there and call the script. When everything is setup correctly, you gotta see something like:

    Attachment 714

    When everything goes correct, it is generating a directory named /Library (in the project dir aka "project_ns_maps_2").

    Well, some example says more than 1000 words:

    Code:
    .
    ./Library
    ./Library/empty
    ./Library/empty/maps
    ./Library/empty/maps/mp
    ./Library/empty/maps/mp/mp_activity.csv
    ./Library/empty/maps/mp/mp_activity.d3dbsp
    ./Library/empty/maps/mp/mp_atim_v1.csv
    ./Library/empty/maps/mp/mp_atim_v1.d3dbsp
    ./Library/empty/maps/mp/mp_colours.csv
    ./Library/empty/maps/mp/mp_colours.d3dbsp
    ./Library/empty/maps/mp/mp_combo_v1.csv
    ./Library/empty/maps/mp/mp_combo_v1.d3dbsp
    ./Library/empty/maps/mp/mp_dawe_blue_v1.csv
    ./Library/empty/maps/mp/mp_dawe_blue_v1.d3dbsp
    ./Library/empty/maps/mp/mp_epicfail.csv
    ./Library/empty/maps/mp/mp_epicfail.d3dbsp
    ./Library/empty/maps/mp/mp_extreme.csv
    ./Library/empty/maps/mp/mp_extreme.d3dbsp
    ./Library/empty/maps/mp/mp_first_v2.csv
    ./Library/empty/maps/mp/mp_first_v2.d3dbsp
    ./Library/empty/maps/mp/mp_highspeed.csv
    ./Library/empty/maps/mp/mp_highspeed.d3dbsp
    ./Library/empty/maps/mp/mp_its_all_blue_v2.csv
    ./Library/empty/maps/mp/mp_its_all_blue_v2.d3dbsp
    ./Library/empty/maps/mp/mp_karamel.csv
    ./Library/empty/maps/mp/mp_karamel.d3dbsp
    ./Library/empty/maps/mp/mp_mofo.csv
    ./Library/empty/maps/mp/mp_mofo.d3dbsp
    ./Library/empty/maps/mp/mp_noko_v2.csv
    ./Library/empty/maps/mp/mp_noko_v2.d3dbsp
    ./Library/empty/maps/mp/mp_pacman_world.csv
    ./Library/empty/maps/mp/mp_pacman_world.d3dbsp
    ./Library/empty/maps/mp/mp_playground.csv
    ./Library/empty/maps/mp/mp_playground.d3dbsp
    ./Library/empty/maps/mp/mp_rush.csv
    ./Library/empty/maps/mp/mp_rush.d3dbsp
    ./Library/empty/maps/mp/mp_super_v1.csv
    ./Library/empty/maps/mp/mp_super_v1.d3dbsp
    ./Library/empty/maps/mp/mp_yoshi_dawe_v2.csv
    ./Library/empty/maps/mp/mp_yoshi_dawe_v2.d3dbsp
    ./Library/empty/materials
    ./Library/empty/materials/loadscreen_mp_activity
    ./Library/empty/materials/loadscreen_mp_atim_v1
    ./Library/empty/materials/loadscreen_mp_colours
    ./Library/empty/materials/loadscreen_mp_combo_v1
    ./Library/empty/materials/loadscreen_mp_dawe_blue_v1
    ./Library/empty/materials/loadscreen_mp_epicfail
    ./Library/empty/materials/loadscreen_mp_extreme
    ./Library/empty/materials/loadscreen_mp_first_v2
    ./Library/empty/materials/loadscreen_mp_highspeed
    ./Library/empty/materials/loadscreen_mp_its_all_blue_v2
    ./Library/empty/materials/loadscreen_mp_karamel
    ./Library/empty/materials/loadscreen_mp_mofo
    ./Library/empty/materials/loadscreen_mp_noko_v2
    ./Library/empty/materials/loadscreen_mp_pacman_world
    ./Library/empty/materials/loadscreen_mp_playground
    ./Library/empty/materials/loadscreen_mp_rush
    ./Library/empty/materials/loadscreen_mp_super_v1
    ./Library/empty/materials/loadscreen_mp_yoshi_dawe_v2
    ./Library/empty/mp
    ./Library/empty/mp/mp_activity.arena
    ./Library/empty/mp/mp_atim_v1.arena
    ./Library/empty/mp/mp_colours.arena
    ./Library/empty/mp/mp_combo_v1.arena
    ./Library/empty/mp/mp_dawe_blue_v1.arena
    ./Library/empty/mp/mp_epicfail.arena
    ./Library/empty/mp/mp_extreme.arena
    ./Library/empty/mp/mp_first_v2.arena
    ./Library/empty/mp/mp_highspeed.arena
    ./Library/empty/mp/mp_its_all_blue_v2.arena
    ./Library/empty/mp/mp_karamel.arena
    ./Library/empty/mp/mp_mofo.arena
    ./Library/empty/mp/mp_noko_v2.arena
    ./Library/empty/mp/mp_pacman_world.arena
    ./Library/empty/mp/mp_playground.arena
    ./Library/empty/mp/mp_rush.arena
    ./Library/empty/mp/mp_super_v1.arena
    ./Library/empty/mp/mp_yoshi_dawe_v2.arena
    ./Library/empty.iwd
    ./Library/mp_activity
    ./Library/mp_activity/maps
    ./Library/mp_activity/maps/mp
    ./Library/mp_activity/maps/mp/mp_activity.csv
    ./Library/mp_activity/maps/mp/mp_activity.d3dbsp
    ./Library/mp_activity/materials
    ./Library/mp_activity/materials/loadscreen_mp_activity
    ./Library/mp_activity/mp
    ./Library/mp_activity/mp/mp_activity.arena
    ./Library/mp_activity.iwd
    ./Library/mp_atim_v1
    ./Library/mp_atim_v1/maps
    ./Library/mp_atim_v1/maps/mp
    ./Library/mp_atim_v1/maps/mp/mp_atim_v1.csv
    ./Library/mp_atim_v1/maps/mp/mp_atim_v1.d3dbsp
    ./Library/mp_atim_v1/materials
    ./Library/mp_atim_v1/materials/loadscreen_mp_atim_v1
    ./Library/mp_atim_v1/mp
    ./Library/mp_atim_v1/mp/mp_atim_v1.arena
    ./Library/mp_atim_v1.iwd
    ./Library/mp_colours
    ./Library/mp_colours/maps
    ./Library/mp_colours/maps/mp
    ./Library/mp_colours/maps/mp/mp_colours.csv
    ./Library/mp_colours/maps/mp/mp_colours.d3dbsp
    ./Library/mp_colours/materials
    ./Library/mp_colours/materials/loadscreen_mp_colours
    ./Library/mp_colours/mp
    ./Library/mp_colours/mp/mp_colours.arena
    ./Library/mp_colours.iwd
    ./Library/mp_combo_v1
    ./Library/mp_combo_v1/maps
    ./Library/mp_combo_v1/maps/mp
    ./Library/mp_combo_v1/maps/mp/mp_combo_v1.csv
    ./Library/mp_combo_v1/maps/mp/mp_combo_v1.d3dbsp
    ./Library/mp_combo_v1/materials
    ./Library/mp_combo_v1/materials/loadscreen_mp_combo_v1
    ./Library/mp_combo_v1/mp
    ./Library/mp_combo_v1/mp/mp_combo_v1.arena
    ./Library/mp_combo_v1.iwd
    ./Library/mp_dawe_blue_v1
    ./Library/mp_dawe_blue_v1/maps
    ./Library/mp_dawe_blue_v1/maps/mp
    ./Library/mp_dawe_blue_v1/maps/mp/mp_dawe_blue_v1.csv
    ./Library/mp_dawe_blue_v1/maps/mp/mp_dawe_blue_v1.d3dbsp
    ./Library/mp_dawe_blue_v1/materials
    ./Library/mp_dawe_blue_v1/materials/loadscreen_mp_dawe_blue_v1
    ./Library/mp_dawe_blue_v1/mp
    ./Library/mp_dawe_blue_v1/mp/mp_dawe_blue_v1.arena
    ./Library/mp_dawe_blue_v1.iwd
    ./Library/mp_epicfail
    ./Library/mp_epicfail/maps
    ./Library/mp_epicfail/maps/mp
    ./Library/mp_epicfail/maps/mp/mp_epicfail.csv
    ./Library/mp_epicfail/maps/mp/mp_epicfail.d3dbsp
    ./Library/mp_epicfail/materials
    ./Library/mp_epicfail/materials/loadscreen_mp_epicfail
    ./Library/mp_epicfail/mp
    ./Library/mp_epicfail/mp/mp_epicfail.arena
    ./Library/mp_epicfail.iwd
    ./Library/mp_extreme
    ./Library/mp_extreme/maps
    ./Library/mp_extreme/maps/mp
    ./Library/mp_extreme/maps/mp/mp_extreme.csv
    ./Library/mp_extreme/maps/mp/mp_extreme.d3dbsp
    ./Library/mp_extreme/materials
    ./Library/mp_extreme/materials/loadscreen_mp_extreme
    ./Library/mp_extreme/mp
    ./Library/mp_extreme/mp/mp_extreme.arena
    ./Library/mp_extreme.iwd
    ./Library/mp_first_v2
    ./Library/mp_first_v2/maps
    ./Library/mp_first_v2/maps/mp
    ./Library/mp_first_v2/maps/mp/mp_first_v2.csv
    ./Library/mp_first_v2/maps/mp/mp_first_v2.d3dbsp
    ./Library/mp_first_v2/materials
    ./Library/mp_first_v2/materials/loadscreen_mp_first_v2
    ./Library/mp_first_v2/mp
    ./Library/mp_first_v2/mp/mp_first_v2.arena
    ./Library/mp_first_v2.iwd
    ./Library/mp_highspeed
    ./Library/mp_highspeed/maps
    ./Library/mp_highspeed/maps/mp
    ./Library/mp_highspeed/maps/mp/mp_highspeed.csv
    ./Library/mp_highspeed/maps/mp/mp_highspeed.d3dbsp
    ./Library/mp_highspeed/materials
    ./Library/mp_highspeed/materials/loadscreen_mp_highspeed
    ./Library/mp_highspeed/mp
    ./Library/mp_highspeed/mp/mp_highspeed.arena
    ./Library/mp_highspeed.iwd
    ./Library/mp_its_all_blue_v2
    ./Library/mp_its_all_blue_v2/maps
    ./Library/mp_its_all_blue_v2/maps/mp
    ./Library/mp_its_all_blue_v2/maps/mp/mp_its_all_blue_v2.csv
    ./Library/mp_its_all_blue_v2/maps/mp/mp_its_all_blue_v2.d3dbsp
    ./Library/mp_its_all_blue_v2/materials
    ./Library/mp_its_all_blue_v2/materials/loadscreen_mp_its_all_blue_v2
    ./Library/mp_its_all_blue_v2/mp
    ./Library/mp_its_all_blue_v2/mp/mp_its_all_blue_v2.arena
    ./Library/mp_its_all_blue_v2.iwd
    ./Library/mp_karamel
    ./Library/mp_karamel/maps
    ./Library/mp_karamel/maps/mp
    ./Library/mp_karamel/maps/mp/mp_karamel.csv
    ./Library/mp_karamel/maps/mp/mp_karamel.d3dbsp
    ./Library/mp_karamel/materials
    ./Library/mp_karamel/materials/loadscreen_mp_karamel
    ./Library/mp_karamel/mp
    ./Library/mp_karamel/mp/mp_karamel.arena
    ./Library/mp_karamel.iwd
    ./Library/mp_mofo
    ./Library/mp_mofo/maps
    ./Library/mp_mofo/maps/mp
    ./Library/mp_mofo/maps/mp/mp_mofo.csv
    ./Library/mp_mofo/maps/mp/mp_mofo.d3dbsp
    ./Library/mp_mofo/materials
    ./Library/mp_mofo/materials/loadscreen_mp_mofo
    ./Library/mp_mofo/mp
    ./Library/mp_mofo/mp/mp_mofo.arena
    ./Library/mp_mofo.iwd
    ./Library/mp_noko_v2
    ./Library/mp_noko_v2/maps
    ./Library/mp_noko_v2/maps/mp
    ./Library/mp_noko_v2/maps/mp/mp_noko_v2.csv
    ./Library/mp_noko_v2/maps/mp/mp_noko_v2.d3dbsp
    ./Library/mp_noko_v2/materials
    ./Library/mp_noko_v2/materials/loadscreen_mp_noko_v2
    ./Library/mp_noko_v2/mp
    ./Library/mp_noko_v2/mp/mp_noko_v2.arena
    ./Library/mp_noko_v2.iwd
    ./Library/mp_pacman_world
    ./Library/mp_pacman_world/maps
    ./Library/mp_pacman_world/maps/mp
    ./Library/mp_pacman_world/maps/mp/mp_pacman_world.csv
    ./Library/mp_pacman_world/maps/mp/mp_pacman_world.d3dbsp
    ./Library/mp_pacman_world/materials
    ./Library/mp_pacman_world/materials/loadscreen_mp_pacman_world
    ./Library/mp_pacman_world/mp
    ./Library/mp_pacman_world/mp/mp_pacman_world.arena
    ./Library/mp_pacman_world.iwd
    ./Library/mp_playground
    ./Library/mp_playground/maps
    ./Library/mp_playground/maps/mp
    ./Library/mp_playground/maps/mp/mp_playground.csv
    ./Library/mp_playground/maps/mp/mp_playground.d3dbsp
    ./Library/mp_playground/materials
    ./Library/mp_playground/materials/loadscreen_mp_playground
    ./Library/mp_playground/mp
    ./Library/mp_playground/mp/mp_playground.arena
    ./Library/mp_playground.iwd
    ./Library/mp_rush
    ./Library/mp_rush/maps
    ./Library/mp_rush/maps/mp
    ./Library/mp_rush/maps/mp/mp_rush.csv
    ./Library/mp_rush/maps/mp/mp_rush.d3dbsp
    ./Library/mp_rush/materials
    ./Library/mp_rush/materials/loadscreen_mp_rush
    ./Library/mp_rush/mp
    ./Library/mp_rush/mp/mp_rush.arena
    ./Library/mp_rush.iwd
    ./Library/mp_super_v1
    ./Library/mp_super_v1/maps
    ./Library/mp_super_v1/maps/mp
    ./Library/mp_super_v1/maps/mp/mp_super_v1.csv
    ./Library/mp_super_v1/maps/mp/mp_super_v1.d3dbsp
    ./Library/mp_super_v1/materials
    ./Library/mp_super_v1/materials/loadscreen_mp_super_v1
    ./Library/mp_super_v1/mp
    ./Library/mp_super_v1/mp/mp_super_v1.arena
    ./Library/mp_super_v1.iwd
    ./Library/mp_yoshi_dawe_v2
    ./Library/mp_yoshi_dawe_v2/maps
    ./Library/mp_yoshi_dawe_v2/maps/mp
    ./Library/mp_yoshi_dawe_v2/maps/mp/mp_yoshi_dawe_v2.csv
    ./Library/mp_yoshi_dawe_v2/maps/mp/mp_yoshi_dawe_v2.d3dbsp
    ./Library/mp_yoshi_dawe_v2/materials
    ./Library/mp_yoshi_dawe_v2/materials/loadscreen_mp_yoshi_dawe_v2
    ./Library/mp_yoshi_dawe_v2/mp
    ./Library/mp_yoshi_dawe_v2/mp/mp_yoshi_dawe_v2.arena
    ./Library/mp_yoshi_dawe_v2.iwd
    ./missing
    ./missing/images
    ./missing/images/mp_activity.iwi
    ./missing/images/mp_atim_v1.iwi
    ./missing/images/mp_colours.iwi
    ./missing/images/mp_combo_v1.iwi
    ./missing/images/mp_dawe_blue_v1.iwi
    ./missing/images/mp_epicfail.iwi
    ./missing/images/mp_extreme.iwi
    ./missing/images/mp_first_v2.iwi
    ./missing/images/mp_highspeed.iwi
    ./missing/images/mp_its_all_blue_v2.iwi
    ./missing/images/mp_karamel.iwi
    ./missing/images/mp_mofo.iwi
    ./missing/images/mp_noko_v2.iwi
    ./missing/images/mp_pacman_world.iwi
    ./missing/images/mp_playground.iwi
    ./missing/images/mp_rush.iwi
    ./missing/images/mp_super_v1.iwi
    ./missing/images/mp_yoshi_dawe_v2.iwi
    ./missing/materials
    ./missing/materials/loadscreen_mp_activity
    ./missing/materials/loadscreen_mp_atim_v1
    ./missing/materials/loadscreen_mp_colours
    ./missing/materials/loadscreen_mp_combo_v1
    ./missing/materials/loadscreen_mp_dawe_blue_v1
    ./missing/materials/loadscreen_mp_epicfail
    ./missing/materials/loadscreen_mp_extreme
    ./missing/materials/loadscreen_mp_first_v2
    ./missing/materials/loadscreen_mp_highspeed
    ./missing/materials/loadscreen_mp_its_all_blue_v2
    ./missing/materials/loadscreen_mp_karamel
    ./missing/materials/loadscreen_mp_mofo
    ./missing/materials/loadscreen_mp_noko_v2
    ./missing/materials/loadscreen_mp_pacman_world
    ./missing/materials/loadscreen_mp_playground
    ./missing/materials/loadscreen_mp_rush
    ./missing/materials/loadscreen_mp_super_v1
    ./missing/materials/loadscreen_mp_yoshi_dawe_v2
    ./missing/mp
    ./mp_activity
    ./mp_activity/maps
    ./mp_activity/maps/mp
    ./mp_activity/maps/mp/mp_activity.d3dbsp
    ./mp_activity/maps/mp/mp_sure.csv
    ./mp_activity/maps/mp/mp_sure.gsc
    ./mp_activity/mp
    ./mp_activity/mp/mp_activity.arena
    ./mp_activity.iwd
    ./mp_atim_v1
    ./mp_atim_v1/maps
    ./mp_atim_v1/maps/mp
    ./mp_atim_v1/maps/mp/_dawe_hud.gsc
    ./mp_atim_v1/maps/mp/mp_atim_v1.d3dbsp
    ./mp_atim_v1/maps/mp/mp_atim_v1.gsc
    ./mp_atim_v1/mp
    ./mp_atim_v1/mp/mp_atim_v1.arena
    ./mp_atim_v1.iwd
    ./mp_colours
    ./mp_colours/images
    ./mp_colours/images/$identitynormalmap.iwi
    ./mp_colours/images/beed.iwi
    ./mp_colours/images/lel.iwi
    ./mp_colours/images/loadscreen_mp_colours.iwi
    ./mp_colours/images/pillow.iwi
    ./mp_colours/images/top.iwi
    ./mp_colours/maps
    ./mp_colours/maps/mp
    ./mp_colours/maps/mp/mp_colours.d3dbsp
    ./mp_colours/maps/mp/mp_colours.gsc
    ./mp_colours/maps/mp/teleport.gsc
    ./mp_colours/materials
    ./mp_colours/materials/beed
    ./mp_colours/materials/lel
    ./mp_colours/materials/loadscreen_mp_colours
    ./mp_colours/materials/pillow
    ./mp_colours/materials/top
    ./mp_colours/mp
    ./mp_colours/mp/mp_colours.arena
    ./mp_colours.iwd
    ./mp_combo_v1
    ./mp_combo_v1/maps
    ./mp_combo_v1/maps/mp
    ./mp_combo_v1/maps/mp/mp_combo_v1.d3dbsp
    ./mp_combo_v1/maps/mp/mp_combo_v1.gsc
    ./mp_combo_v1/mp
    ./mp_combo_v1/mp/mp_combo_v1.arena
    ./mp_combo_v1.iwd
    ./mp_dawe_blue_v1
    ./mp_dawe_blue_v1/maps
    ./mp_dawe_blue_v1/maps/mp
    ./mp_dawe_blue_v1/maps/mp/_dawe_hud.gsc
    ./mp_dawe_blue_v1/maps/mp/mp_dawe_blue_v1.d3dbsp
    ./mp_dawe_blue_v1/maps/mp/mp_dawe_blue_v1.gsc
    ./mp_dawe_blue_v1/mp
    ./mp_dawe_blue_v1/mp/mp_dawe_blue_v1.arena
    ./mp_dawe_blue_v1.iwd
    ./mp_epicfail
    ./mp_epicfail/maps
    ./mp_epicfail/maps/mp
    ./mp_epicfail/maps/mp/mp_epicfail.d3dbsp
    ./mp_epicfail/maps/mp/mp_epicfail.gsc
    ./mp_epicfail/maps/mp/teleport.gsc
    ./mp_epicfail/mp
    ./mp_epicfail/mp/mp_epicfail.arena
    ./mp_epicfail/sound
    ./mp_epicfail/sound/bullseye.mp3
    ./mp_epicfail/sound/burnz.mp3
    ./mp_epicfail/sound/gch.wav
    ./mp_epicfail/soundaliases
    ./mp_epicfail/soundaliases/sound_bitch.csv
    ./mp_epicfail/soundaliases/sound_glitch.csv
    ./mp_epicfail/soundaliases/sound_switch.csv
    ./mp_epicfail.iwd
    ./mp_extreme
    ./mp_extreme/images
    ./mp_extreme/images/ash.iwi
    ./mp_extreme/images/nemesis-cobra.iwi
    ./mp_extreme/maps
    ./mp_extreme/maps/mp
    ./mp_extreme/maps/mp/elevator.gsc
    ./mp_extreme/maps/mp/mp_extreme.d3dbsp
    ./mp_extreme/maps/mp/mp_extreme.gsc
    ./mp_extreme/maps/mp/teleport.gsc
    ./mp_extreme/materials
    ./mp_extreme/materials/ash
    ./mp_extreme/materials/nemesis-cobra
    ./mp_extreme/mp
    ./mp_extreme/mp/mp_extreme.arena
    ./mp_extreme.iwd
    ./mp_first_v2
    ./mp_first_v2/maps
    ./mp_first_v2/maps/mp
    ./mp_first_v2/maps/mp/mp_first_v2.d3dbsp
    ./mp_first_v2/maps/mp/mp_first_v2.gsc
    ./mp_first_v2/mp
    ./mp_first_v2/mp/mp_first_v2.arena
    ./mp_first_v2.iwd
    ./mp_highspeed
    ./mp_highspeed/maps
    ./mp_highspeed/maps/mp
    ./mp_highspeed/maps/mp/mp_highspeed.d3dbsp
    ./mp_highspeed/maps/mp/mp_highspeed.gsc
    ./mp_highspeed/maps/mp/mp_highspeed_shop.gsc
    ./mp_highspeed/mp
    ./mp_highspeed/mp/mp_highspeed.arena
    ./mp_highspeed/sound
    ./mp_highspeed/sound/ambient
    ./mp_highspeed/sound/ambient/amb_yoshi_kong_v2_ext.mp3
    ./mp_highspeed/soundaliases
    ./mp_highspeed/soundaliases/mp_highspeed.csv
    ./mp_highspeed.iwd
    ./mp_its_all_blue_v2
    ./mp_its_all_blue_v2/images
    ./mp_its_all_blue_v2/images/ash.iwi
    ./mp_its_all_blue_v2/images/beed.iwi
    ./mp_its_all_blue_v2/images/obsidian.iwi
    ./mp_its_all_blue_v2/maps
    ./mp_its_all_blue_v2/maps/mp
    ./mp_its_all_blue_v2/maps/mp/elevator2.gsc
    ./mp_its_all_blue_v2/maps/mp/mp_its_all_blue_v2.d3dbsp
    ./mp_its_all_blue_v2/maps/mp/mp_its_all_blue_v2.gsc
    ./mp_its_all_blue_v2/maps/mp/teleport.gsc
    ./mp_its_all_blue_v2/materials
    ./mp_its_all_blue_v2/materials/ash
    ./mp_its_all_blue_v2/materials/beed
    ./mp_its_all_blue_v2/materials/obsidian
    ./mp_its_all_blue_v2/mp
    ./mp_its_all_blue_v2/mp/mp_its_all_blue_v2.arena
    ./mp_its_all_blue_v2.iwd
    ./mp_karamel
    ./mp_karamel/maps
    ./mp_karamel/maps/mp
    ./mp_karamel/maps/mp/mp_karamel.d3dbsp
    ./mp_karamel/maps/mp/mp_karamel.gsc
    ./mp_karamel/mp
    ./mp_karamel/mp/mp_karamel.arena
    ./mp_karamel.iwd
    ./mp_mofo
    ./mp_mofo/images
    ./mp_mofo/images/nemesis-cobra.iwi
    ./mp_mofo/maps
    ./mp_mofo/maps/mp
    ./mp_mofo/maps/mp/mp_mofo.d3dbsp
    ./mp_mofo/maps/mp/mp_mofo.gsc
    ./mp_mofo/materials
    ./mp_mofo/materials/nemesis-cobra
    ./mp_mofo/mp
    ./mp_mofo/mp/mp_mofo.arena
    ./mp_mofo.iwd
    ./mp_noko_v2
    ./mp_noko_v2/images
    ./mp_noko_v2/images/arab_regular_helmet_hands_sp_col.iwi
    ./mp_noko_v2/images/arab_regular_lod_sp_col.iwi
    ./mp_noko_v2/images/arab_regular_sadiq_sp_col.iwi
    ./mp_noko_v2/images/sense.iwi
    ./mp_noko_v2/maps
    ./mp_noko_v2/maps/mp
    ./mp_noko_v2/maps/mp/mp_noko_v2.d3dbsp
    ./mp_noko_v2/maps/mp/mp_noko_v2.gsc
    ./mp_noko_v2/maps/mp/playerhud_v3.gsc
    ./mp_noko_v2/maps/mp/randomizer.gsc
    ./mp_noko_v2/materials
    ./mp_noko_v2/materials/arab_regular_helmet_hands_sp_col
    ./mp_noko_v2/materials/arab_regular_lod_sp_col
    ./mp_noko_v2/materials/arab_regular_sadiq_sp_col
    ./mp_noko_v2/materials/sense
    ./mp_noko_v2/mp
    ./mp_noko_v2/mp/mp_noko_v2.arena
    ./mp_noko_v2/xmodel
    ./mp_noko_v2/xmodel/sense_arab
    ./mp_noko_v2/xmodelparts
    ./mp_noko_v2/xmodelparts/sknhds_zombie_arab3
    ./mp_noko_v2/xmodelsurfs
    ./mp_noko_v2/xmodelsurfs/sknhds_zombie_arab3
    ./mp_noko_v2.iwd
    ./mp_pacman_world
    ./mp_pacman_world/maps
    ./mp_pacman_world/maps/mp
    ./mp_pacman_world/maps/mp/mp_packman_world.csv
    ./mp_pacman_world/maps/mp/mp_pacman_world.d3dbsp
    ./mp_pacman_world/maps/mp/mp_pacman_world.gsc
    ./mp_pacman_world/maps/mp/mp_secret.gsc
    ./mp_pacman_world/mp
    ./mp_pacman_world/mp/mp_pacman_world.arena
    ./mp_pacman_world.iwd
    ./mp_playground
    ./mp_playground/maps
    ./mp_playground/maps/mp
    ./mp_playground/maps/mp/mp_playground.d3dbsp
    ./mp_playground/maps/mp/mp_playground.gsc
    ./mp_playground/mp
    ./mp_playground/mp/mp_playground.arena
    ./mp_playground.iwd
    ./mp_rush
    ./mp_rush/maps
    ./mp_rush/maps/mp
    ./mp_rush/maps/mp/mp_rush.d3dbsp
    ./mp_rush/maps/mp/mp_rush.gsc
    ./mp_rush/maps/mp/mp_secret.gsc
    ./mp_rush/mp
    ./mp_rush/mp/mp_rush.arena
    ./mp_rush.iwd
    ./mp_super_v1
    ./mp_super_v1/maps
    ./mp_super_v1/maps/mp
    ./mp_super_v1/maps/mp/mp_super_v1.d3dbsp
    ./mp_super_v1/maps/mp/mp_super_v1.gsc
    ./mp_super_v1/mp
    ./mp_super_v1/mp/mp_super_v1.arena
    ./mp_super_v1.iwd
    ./mp_yoshi_dawe_v2
    ./mp_yoshi_dawe_v2/maps
    ./mp_yoshi_dawe_v2/maps/mp
    ./mp_yoshi_dawe_v2/maps/mp/mp_yoshi_dawe_v2.d3dbsp
    ./mp_yoshi_dawe_v2/maps/mp/mp_yoshi_dawe_v2.gsc
    ./mp_yoshi_dawe_v2/mp
    ./mp_yoshi_dawe_v2/mp/mp_yoshi_dawe_v2.arena
    ./mp_yoshi_dawe_v2.iwd
    ./tree.txt
    
    190 directories, 329 files
    In $project/missing I put all the files, which are implied but weren't actually in the .iwd-file. Then I search them in other .iwd's or make them myself (e.g. loadscreens) and the next run of manymaps.php will copy all the missed files into /Library (so the generated .iwd's from /Library are "ready to ship").

    The nice thing about this is, that everything happens in the Browser, so it's easy to spot warnings etc. PHP is pretty easy also, so it should be possible to extend it for custom needs.

    Don't give up when you don't understand it in some hours...
    So this seems a perfect solution. However, I dont understand anything. Can somebody please provide me some extra info how to run etc?

  2. #2
    Assadministrator IzNoGoD's Avatar
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    For maps to be hosted on the serv using MANYMAPS you need:
    1) a per-map iwd file containing all files required by the map, including the soundalias with properly set loadspec
    2) a server+clientside iwd containing all map.csv files in /maps/mp/ to act as fake loadscreen descriptions. Also, for servers like the UP zombie server which renames maps to up6_mapname, you need mp_mapname.csv as well to prevent issues.
    same goes the other way around btw, if your clients have any up6_ maps in their main/same fs_game as your mod, you need the up6_mapname.csv, even when you dont run up6_ maps. Should be named like 000Empty.iwd
    3) Optional: a server-side iwd containing all d3dbsp files (empty files) to allow clients to vote for maps OR a custom vote system that bypasses the does-server-have-map check OR edit libcod so the does-server-has-map checks the Library subfolder of your fs_game as well OR disable voting.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  3. #3
    Private First Class thOuMta's Avatar
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    Just create a "Library" folder in your fs_game and put all maps on it.
    And run your server with libcod.
    Don't need other things.

  4. #4
    Assadministrator IzNoGoD's Avatar
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    You need the 000Empty.iwd file with the aforementioned .csv files in it or your clients will crash on every other map.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  5. #5
    Brigadier General
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    Quote Originally Posted by thOuMta View Post
    Just create a "Library" folder in your fs_game and put all maps on it.
    And run your server with libcod.
    Don't need other things.
    Yes but thats only for maps right?

    I need it for mods, which causes most impure errors

  6. #6
    Private First Class thOuMta's Avatar
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    Yes only for maps.
    For mod if you got impure errors just rename some things, like for taunts rename the .menu etc
    I make it and it's working fine.

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