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Thread: COD2 to COD4/WaW

  1. #11
    Assadministrator kung foo man's Avatar
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    You saw the link from the_law or you need more than the Thompson viewhands example?

    http://wiki.modsrepository.com/index...eeves_Tutorial

    Download of the viewsleeves: http://wiki.modsrepository.com/cod2_...eeve_files.zip

    Also found this tutorial on my disc with quite some example files, maybe you can need it (thanks Everything.exe): http://killtube.org/downloads/cod2/w..._cod2_english/
    timescale 0.01

  2. #12
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    Oh no, didn't see it above the quote. Thanks.

  3. #13
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    By the way ConvictioNDR, I think all the IK's and constraints on the CoD2 rig may be another reason as to what's causing it to crash when the tanims are imported. Maybe you could try using these viewhands as a workaround for the CoD2 anims. I found them in the CoD4 raw directory from the modtools. I haven't tested it yet to see if it works, but the meshes themselves appear to be exactly the same as the american MP hands in CoD2 and the rig is different (no sleeve deform, knife joint, and slightly different finger rig), so I think we're on the right track.

    Click image for larger version. 

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    ConvictioNDR (6th January 2016),kung foo man (6th January 2016)

  5. #14
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    I'll have to take a look at that.

  6. #15
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    That was actually much closer to not messed up. I could probably just fix those 2 fingers.


    Edit:
    Much better
    Last edited by ConvictioNDR; 6th January 2016 at 04:12.

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    kung foo man (6th January 2016)

  8. #16
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    Nice job, glad you figured it out
    Just watch out for that trigger finger on the PPS42 there.

  9. #17
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    Still WIP but it's getting late for me so will continue this later. Added the knife tag to the hands so the knife will still work. Will have to touch up the knife anim to stop the stretching on the hand, although it's not very noticeable at normal speed. May just use the COD2 melee anims depending on how they act with the bowie knife in zombies. Won't be able to use the WaW weapons alongside the COD2 ones but whatever.

  10. #18
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    It may be possible to do it with WaW viewhands. Try going through a similar process to that of this post: http://killtube.org/showthread.php?2...ll=1#post11711

    Steps for making it work with CoD5 hands should be similar to that of steps 8-12 in that post, but use COD5 viewhands instead of the COD2 ones there.

  11. #19
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    I looked at fixing the cod4/5 hands already, and without the sleeve reshapers the wrists look really bad. COD2 hands + all cod2 weapons will fit the mod better anyway.

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