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4th January 2016, 21:53
#11
Assadministrator
You saw the link from the_law or you need more than the Thompson viewhands example?
http://wiki.modsrepository.com/index...eeves_Tutorial
Download of the viewsleeves: http://wiki.modsrepository.com/cod2_...eeve_files.zip
Also found this tutorial on my disc with quite some example files, maybe you can need it (thanks Everything.exe): http://killtube.org/downloads/cod2/w..._cod2_english/
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4th January 2016, 23:49
#12
Oh no, didn't see it above the quote. Thanks.
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6th January 2016, 00:59
#13
By the way ConvictioNDR, I think all the IK's and constraints on the CoD2 rig may be another reason as to what's causing it to crash when the tanims are imported. Maybe you could try using these viewhands as a workaround for the CoD2 anims. I found them in the CoD4 raw directory from the modtools. I haven't tested it yet to see if it works, but the meshes themselves appear to be exactly the same as the american MP hands in CoD2 and the rig is different (no sleeve deform, knife joint, and slightly different finger rig), so I think we're on the right track.
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The Following 2 Users Say Thank You to the_law For This Useful Post:
ConvictioNDR (6th January 2016),kung foo man (6th January 2016)
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6th January 2016, 01:38
#14
I'll have to take a look at that.
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6th January 2016, 02:49
#15
That was actually much closer to not messed up. I could probably just fix those 2 fingers.
Edit:
Much better
Last edited by ConvictioNDR; 6th January 2016 at 03:12.
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The Following User Says Thank You to ConvictioNDR For This Useful Post:
kung foo man (6th January 2016)
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6th January 2016, 05:22
#16
Nice job, glad you figured it out
Just watch out for that trigger finger on the PPS42 there.
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6th January 2016, 05:32
#17
Still WIP but it's getting late for me so will continue this later. Added the knife tag to the hands so the knife will still work. Will have to touch up the knife anim to stop the stretching on the hand, although it's not very noticeable at normal speed. May just use the COD2 melee anims depending on how they act with the bowie knife in zombies. Won't be able to use the WaW weapons alongside the COD2 ones but whatever.
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6th January 2016, 05:48
#18
It may be possible to do it with WaW viewhands. Try going through a similar process to that of this post: http://killtube.org/showthread.php?2...ll=1#post11711
Steps for making it work with CoD5 hands should be similar to that of steps 8-12 in that post, but use COD5 viewhands instead of the COD2 ones there.
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6th January 2016, 15:10
#19
I looked at fixing the cod4/5 hands already, and without the sleeve reshapers the wrists look really bad. COD2 hands + all cod2 weapons will fit the mod better anyway.
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