Code:
	if( self getstance() == "prone" )
	{
	radiusDamage( betty.origin, 40, 200, 20, self ); 
	}
	else if( self getstance() == "stand" )
	{
	radiusDamage( betty.origin, 200, 200, 50, self ); 
	}
	else if( self getstance() == "crouch" )
	{
	radiusDamage( betty.origin, 100, 200, 50, self ); 
	}
I put that in the above thread, but it is making it so that the betty will kill players in the radius based on the betty thrower's stance, not on the players in the radius' stance. I can't find the problem..