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4th October 2015, 21:29
#1
Corporal
Disconnect a player using script
Hello,
I need to disconnect a player using my script. Any commands? (I may be missing something obvious).
By the way, in this case, I can't use disconnect through the execclientcmd.
Thanks in advance.
Last edited by guiismiti; 4th October 2015 at 22:14.
set logfile 2
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4th October 2015, 22:06
#2
Do u mean u cant use execclientcmd?
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4th October 2015, 22:13
#3
Corporal
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4th October 2015, 22:35
#4
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4th October 2015, 22:42
#5
Corporal
I intend to play one map only with bots. After a fast_restart, they join the spec team, and I can kick them with the kick command. I just want the server to kick them, instead of a player with rcon.
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5th October 2015, 00:12
#6
Assadministrator
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The Following User Says Thank You to kung foo man For This Useful Post:
guiismiti (5th October 2015)
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5th October 2015, 00:54
#7
Corporal
I've failed to inject libcod, on both win 7 and 10.
Edited: I've actually just realized how to do it...
Last edited by guiismiti; 5th October 2015 at 01:04.
set logfile 2
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5th October 2015, 03:52
#8
Assadministrator
Yea, as nice Windows can be for debugging/cracking, as fundamental stuff is also missing, like something like LD_PRELOAD.
I found a .dll wrapper on GitHub and I extended it a bit to work with Windows 8 style .dll's. It could basically be used to make the whole process of injecting easier, but I guess nobody wants to extend the Windows version nonetheless (way more work to do simple stuff, because Visual Studio optimized the binary way more than gcc).
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