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Thread: The subject responds to fire him

  1. #1
    Sergeant maxdamage99's Avatar
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    The subject responds to fire him

    Put object (point) on the map where the player shoots at this point, no further action is! Help me please)

  2. #2
    Private
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    wut?

    I think he might be talking about damage triggers, but I'm not really sure. ..

    Side note: Other than what you posted, we have no information. You might want to follow the suggestions here when posting:http://killtube.org/showthread.php?1...ead-this-first!

    We have no idea what you'really putting on the map, what you expect it to do, etc. How are we supposed to help you?

  3. #3
    Sergeant maxdamage99's Avatar
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    subject=spawn("what!?!?", self.origin);
    subject waitill..... //waiting damage for him
    {
    /// if make damage....
    }

  4. #4
    Corporal voron00's Avatar
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    Technically, it's possible to spawn an invisible "script_model", setAlive(1), and waittill("damage", dmg)..if that's what you looking for...

  5. #5
    Assadministrator IzNoGoD's Avatar
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    That also requires libcod and setalive(true) or something similar
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  6. #6
    Sergeant maxdamage99's Avatar
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    DA VORON ETO TO CHO NUJNO!
    9 ne kogda ne delal etogo, po etomy hz, i len' cheto mudrit, nujen gotoviy script.

  7. #7
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    Quote Originally Posted by voron00 View Post
    Technically, it's possible to spawn an invisible "script_model", setAlive(1), and waittill("damage", dmg)..if that's what you looking for...
    What? to make a model invisible, just use hide(). setAlive() is not a stock function.

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    maxdamage99 (6th January 2016)

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