It's a perk in MW3, which basically lets you identify enemy names from a larger range, for cod4 you can identify your teamnames from a large range already, but how could this work for enemies?
It's a perk in MW3, which basically lets you identify enemy names from a larger range, for cod4 you can identify your teamnames from a large range already, but how could this work for enemies?
I'm not too familiar with cod4, but isn't there a cvar for that?
you could theoretically look at how cod4x does the team-based-collisions, then hijack that to setcontents the player on a per-player basis. I think setcontents(2) actually handles the playernames, but it's been a while since i last looked at that stuff
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem