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Thread: Marksman

  1. #1
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    Marksman

    It's a perk in MW3, which basically lets you identify enemy names from a larger range, for cod4 you can identify your teamnames from a large range already, but how could this work for enemies?

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    I'm not too familiar with cod4, but isn't there a cvar for that?

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    Assadministrator IzNoGoD's Avatar
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    you could theoretically look at how cod4x does the team-based-collisions, then hijack that to setcontents the player on a per-player basis. I think setcontents(2) actually handles the playernames, but it's been a while since i last looked at that stuff
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  4. #4
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    Quote Originally Posted by akuma2099 View Post
    It's a perk in MW3, which basically lets you identify enemy names from a larger range, for cod4 you can identify your teamnames from a large range already, but how could this work for enemies?
    I think these are the dvars that handle enemy crosshair names and their size (you have 1 for the actual name, and 1 for their rank):

    Code:
    	self setClientDvars( "cg_overheadnamessize", 0.5,
    						"cg_overheadranksize", 0.5,
    						"cg_drawCrosshairNames", 1 );

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