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Thread: Need guidance to make an extension for CoDUO

  1. #1
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    Need guidance to make an extension for CoDUO

    Hello,

    I'm just an ordinary modder: I just work on .gsc, never write a dll or something like that.
    I want to add libcod to CoDUO (windows), but dont know what to do, where to start.

    - I have Visual Studio Pro 2011 with .NET Reflector: I'm trying to decompile dll in order to see what's there.
    I really need further instructions/guidance.

    Thanks.

  2. #2
    Assadministrator kung foo man's Avatar
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    A .NET decompiler will only help for CIL-bytecode (Microsoft's .NET "assembly"), but CoD is assembled down to x86. Mitch made a tutorial for the basics with IDA Pro with HexRays decompiler: http://killtube.org/showthread.php?2...ur-cod-version

    CoD1 with UO is quite a bit different than CoD2, since it's using .dll's.

    You could start learning php's CoD1 stuff first, then apply it to UO: https://github.com/riicchhaarrd/CoDE...ter/old/xtnded

    modsfabio basically asked the same question for UO and I helped him to get started and then he merged his own United Offensive version together from libcod and php's CoDExtended, which you could also use as a base: https://github.com/modsfabio/codextreme_v1

    For more windows example code, you could check Mitch's libcod Windows version: http://killtube.org/showthread.php?1...od-for-windows

    Whatever you gonna use, would be nice if it ends up on GitHub also ;P
    timescale 0.01

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  4. #3
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    Could you please describe the process of recover and extend "setanim" function?

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