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Thread: Convert IDA HexRays Decompiler source to working C source

  1. #1
    Assadministrator kung foo man's Avatar
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    Convert IDA HexRays Decompiler source to working C source

    Since I just had the question on Steam, I thought we can collect all the quirks of converting decompiled source to working code.

    For the beginning, I made this screenshot, which shows the working version and the decompiled one:

    Left = working version = https://github.com/kungfooman/libcod...bcod.cpp#L1920
    Right = decompiled version = http://pastebin.com/a2ydu2NH

    Click image for larger version. 

Name:	decompiler_vs_real.png 
Views:	165 
Size:	84.4 KB 
ID:	872

    Since something like
    PHP Code:
    dword_8571428 
    is internally for HexRays fully correct, it's not helpful in a shared library, since we cannot just tell LD (the linker) to place this variable to that memory location. Hence we need to dereference it like
    PHP Code:
    *(int *)0x08571428 
    I made a macro for this in config.hpp: https://github.com/kungfooman/libcod...ter/config.hpp

    PHP Code:
    #define INT(address) (*(int*)(address)) 
    So we can just write:


    PHP Code:
    INT(0x08571428)

    // so this is all the same:
    dword_8571428
    *(int *)0x08571428
    INT
    (0x08571428
    There are many other types, which can be treated equally, but nobody ever added macros for them, but the principle will be the same. A nice list:

    PHP Code:
    #include <cstdint>

    typedef uint8_t  CHAR;
    typedef uint16_t WORD;
    typedef uint32_t DWORD;

    typedef int8_t  BYTE;
    typedef int16_t SHORT;
    typedef int32_t LONG;

    typedef LONG INT;
    typedef INT BOOL
    So you don't need much conversion, when HexRays gives you something like this:

    PHP Code:
    *(_WORD *)(a2 8) + 50
    More conversion rules, questions etc. all welcome
    timescale 0.01

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  3. #2
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    I'm trying to convert the following to libcod;

    PHP Code:
    int __cdecl sub_809479A(int a1)
    {
      
    int result// eax@1
      
    char s// [sp+20h] [bp-28h]@2
      
    int v3// [sp+24h] [bp-24h]@4
      
    char v4// [sp+28h] [bp-20h]@2
      
    int v5// [sp+2Ch] [bp-1Ch]@16
      
    int v6// [sp+30h] [bp-18h]@18
      
    int v7// [sp+34h] [bp-14h]@20
      
    char v8// [sp+38h] [bp-10h]@8
      
    char v9// [sp+39h] [bp-Fh]@12

      
    result a1;
      if ( *(
    _DWORD *)(a1 134212) )
      {
        
    memset(&s00x1Cu);
        
    v4 = *(_BYTE *)(sub_808FE02(-1653759219 * ((a1 - (signed int)dword_841FB0C) >> 2)) + 212);
        if ( !
    sub_81069A6(-1653759219 * ((a1 - (signed int)dword_841FB0C) >> 2)) )
        {
          if ( 
    sub_80A1410() < 0.5 )
            
    v3 |= 1u;
          if ( 
    sub_80A1410() < 0.5 )
            
    v3 |= 0x28u;
          if ( 
    sub_80A1410() >= 0.33000001 )
          {
            if ( 
    sub_80A1410() < 0.5 )
              
    v8 = -127;
          }
          else
          {
            
    v8 127;
          }
          if ( 
    sub_80A1410() >= 0.33000001 )
          {
            if ( 
    sub_80A1410() < 0.5 )
              
    v9 = -127;
          }
          else
          {
            
    v9 127;
          }
          if ( 
    sub_80A1410() < 0.33000001 )
            
    v5 = (signed int)(sub_80A142E() * 360.0);
          if ( 
    sub_80A1410() < 0.33000001 )
            
    v6 = (signed int)(sub_80A142E() * 360.0);
          if ( 
    sub_80A1410() < 0.33000001 )
            
    v7 = (signed int)(sub_80A142E() * 360.0);
        }
        *(
    _DWORD *)(a1 134408) = *(_DWORD *)(a1 452020) - 1;
        
    result sub_808F488(a1, (int)&s);
      }
      return 
    result;

    but unsure how to convert
    PHP Code:
    v4 = *(_BYTE *)(sub_808FE02(-1653759219 * ((a1 - (signed int)dword_841FB0C) >> 2)) + 212); 
    I tried
    PHP Code:
    v4 = *(int8_t *)(sub_808FE02(-1653759219 * ((a1 - *(signed int *)0x0841FB0C) >> 2)) + 212); 
    With no luck. I know its wrong but unsure what it needs to be.

    Reason I need this func converted is that with addtestclient() there is a bug that will make hips/legs unaligned from the torso and disabling this function will fix it (However it also disables bot shooting, so I need to rewrite certain parts of the function). Would appreciate it immensely if someone went ahead and converted it all.

    OR

    Does anyone know a way to make a client shoot their gun?
    Last edited by filthy_freak_; 7th July 2015 at 09:18.

  4. #3
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    /+attack; -attack to shoot?

  5. #4
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    Does anyone know a way to make a client shoot their gun?
    You can force a player to shoot with clientcmd( "+attack" ), but it doesn't work on bots.

  6. #5
    Assadministrator IzNoGoD's Avatar
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    Quote Originally Posted by filthy_freak_ View Post

    Does anyone know a way to make a client shoot their gun?
    Try decompiling bullettrace() which should fire a SHOT_MASK. Try replacing that with an actual shot and the bullet fx etc should probably follow
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  7. #6
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    Nevermind, with help from izno we've located an interesting function that sets player movements/shoot/ads/angles and successfully disabled the random movement for bots, which has fixed the legs/torso alignment problem =).

    If anyone wants to check out the func for their own needs, it is sub_808F488 for 1.0, sub_8090D18 for 1.2 and sub_8090DAC for 1.3.

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  9. #7
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    Some useful IDA macros I thought i'd dump here for future reference;
    Code:
    typedef unsigned int uint;
    typedef unsigned char uchar;
    typedef unsigned short ushort;
    typedef unsigned long ulong;
    
    // Partially defined types:
    #define _BYTE  char
    #define _WORD  short
    #define _DWORD long
    #define _QWORD ll
    #define _LONGLONG __int128
    
    #ifndef _WINDOWS_
    typedef char BYTE;
    typedef short WORD;
    typedef long DWORD;
    typedef long LONG;
    #endif
    typedef ll QWORD;
    #ifndef __cplusplus
    typedef int bool;       // we want to use bool in our C programs
    #endif
    
    // Some convenience macros to make partial accesses nicer
    // first unsigned macros:
    #define LOBYTE(x)   (*((_BYTE*)&(x)))   // low byte
    #define LOWORD(x)   (*((_WORD*)&(x)))   // low word
    #define LODWORD(x)  (*((_DWORD*)&(x)))  // low dword
    #define HIBYTE(x)   (*((_BYTE*)&(x)+1))
    #define HIWORD(x)   (*((_WORD*)&(x)+1))
    #define HIDWORD(x)  (*((_DWORD*)&(x)+1))
    #define BYTEn(x, n)   (*((_BYTE*)&(x)+n))
    #define WORDn(x, n)   (*((_WORD*)&(x)+n))
    #define BYTE1(x)   BYTEn(x,  1)         // byte 1 (counting from 0)
    #define BYTE2(x)   BYTEn(x,  2)
    #define BYTE3(x)   BYTEn(x,  3)
    #define BYTE4(x)   BYTEn(x,  4)
    #define BYTE5(x)   BYTEn(x,  5)
    #define BYTE6(x)   BYTEn(x,  6)
    #define BYTE7(x)   BYTEn(x,  7)
    #define BYTE8(x)   BYTEn(x,  8)
    #define BYTE9(x)   BYTEn(x,  9)
    #define BYTE10(x)  BYTEn(x, 10)
    #define BYTE11(x)  BYTEn(x, 11)
    #define BYTE12(x)  BYTEn(x, 12)
    #define BYTE13(x)  BYTEn(x, 13)
    #define BYTE14(x)  BYTEn(x, 14)
    #define BYTE15(x)  BYTEn(x, 15)
    #define WORD1(x)   WORDn(x,  1)
    #define WORD2(x)   WORDn(x,  2)         // third word of the object, unsigned
    #define WORD3(x)   WORDn(x,  3)
    #define WORD4(x)   WORDn(x,  4)
    #define WORD5(x)   WORDn(x,  5)
    #define WORD6(x)   WORDn(x,  6)
    #define WORD7(x)   WORDn(x,  7)
    
    // now signed macros (the same but with sign extension)
    #define SLOBYTE(x)   (*((char*)&(x)))
    #define SLOWORD(x)   (*((short*)&(x)))
    #define SLODWORD(x)  (*((long*)&(x)))
    #define SHIBYTE(x)   (*((char*)&(x)+1))
    #define SHIWORD(x)   (*((short*)&(x)+1))
    #define SHIDWORD(x)  (*((long*)&(x)+1))
    #define SBYTEn(x, n)   (*((char*)&(x)+n))
    #define SWORDn(x, n)   (*((short*)&(x)+n))
    #define SBYTE1(x)   SBYTEn(x,  1)
    #define SBYTE2(x)   SBYTEn(x,  2)
    #define SBYTE3(x)   SBYTEn(x,  3)
    #define SBYTE4(x)   SBYTEn(x,  4)
    #define SBYTE5(x)   SBYTEn(x,  5)
    #define SBYTE6(x)   SBYTEn(x,  6)
    #define SBYTE7(x)   SBYTEn(x,  7)
    #define SBYTE8(x)   SBYTEn(x,  8)
    #define SBYTE9(x)   SBYTEn(x,  9)
    #define SBYTE10(x)  SBYTEn(x, 10)
    #define SBYTE11(x)  SBYTEn(x, 11)
    #define SBYTE12(x)  SBYTEn(x, 12)
    #define SBYTE13(x)  SBYTEn(x, 13)
    #define SBYTE14(x)  SBYTEn(x, 14)
    #define SBYTE15(x)  SBYTEn(x, 15)
    #define SWORD1(x)   SWORDn(x,  1)
    #define SWORD2(x)   SWORDn(x,  2)
    #define SWORD3(x)   SWORDn(x,  3)
    #define SWORD4(x)   SWORDn(x,  4)
    #define SWORD5(x)   SWORDn(x,  5)
    #define SWORD6(x)   SWORDn(x,  6)
    #define SWORD7(x)   SWORDn(x,  7)

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