Originally Posted by
Ni3ls
Can't find the solution. If I try to thread after self Clientcommand(); nothing will happen. thread is not loaded. Placing it before self Clientcommand() same result
Just do what mitch said;
PHP Code:
sendgameservercommand(self getentitynumber(), "h \"" + self.name + "^7: !help\"");
It is better anyway, because you can set a custom server name.
Example:
PHP Code:
sendGameServerCommand(-1, "h \"^7Server: Hello world.\""); // -1 = global message
Result:
Code:
Server: Hello world.
Edit: Seems like you are already using it, my bad.