And this is why I don't bother at all.
And this is why I don't bother at all.
2 different conversations going on here - you can't change the name of the STOCK FX. You can introduce your own FX by deleting the smoke grenade before it runs its STOCK FX and run your own custom FX on the orign of the deleted grenade, which is what I believe the eXtreme+ mod does. At least, that is how I do it.
BTW - please DO NOT post smilies. We all know what they are, they have been around for at least 20 years now. As such, showing you can do smilies is lame. Do not do it. It is unoriginal.
Last edited by Tally; 9th April 2015 at 15:58.
i guess this is the one im looking for ^^ i tried all of ur sugestion and the smooke doesnt come out ^^
PHP Code:
level._effect["american_smoke_grenade"] = loadfx ("fx/props/american_smoke_grenade.efx");
You can change the efx in the weaponfile, but the engine will hardcoded warp the original named fx after killcam.
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
what mean hard cored it after killcam ?? i just need solution to make the effects work for my mod smoke grenade because im not using tdm or dm im using bzmod
Just either 1) edit the weaponfile to reference a different efx or 2) edit the original efx.
Either way, after the killcam, the original efx will be warped (try replacing the original with a red one, while editting the weaponfile with a blue one. After the killcam, the effect by the smoke will be red instead of the blue it was prior to the killcam)
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem