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Thread: [Perl] [COD2] Nanny

  1. #11
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    root@73:~# cpan DBD::SQLite
    Reading '/root/.cpan/Metadata'
    Database was generated on Sat, 17 Jun 2017 00:29:02 GMT
    Running install for module 'DBD::SQLite'
    Running make for I/IS/ISHIGAKI/DBD-SQLite-1.54.tar.gz
    Checksum for /root/.cpan/sources/authors/id/I/IS/ISHIGAKI/DBD-SQLite-1.54.tar.gz ok

    CPAN.pm: Building I/IS/ISHIGAKI/DBD-SQLite-1.54.tar.gz

    Checking if your kit is complete...
    Looks good
    Using DBI 1.63 (for perl 5.018002 on x86_64-linux-gnu-thread-multi) installed in /usr/lib/perl5/auto/DBI/
    Writing Makefile for DBD::SQLite
    Writing MYMETA.yml and MYMETA.json
    ISHIGAKI/DBD-SQLite-1.54.tar.gz
    make -- NOT OK
    'YAML' not installed, will not store persistent state
    Running make test
    Can't test without successful make
    Running make install
    Make had returned bad status, install seems impossible
    root@73:~#

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  3. #12
    Assadministrator kung foo man's Avatar
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    Based on this https://stackoverflow.com/questions/...ling-xmlsimple

    You either need: apt-get install build-essential

    Or: cpan YAML
    timescale 0.01

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    kubislav23 (18th June 2017)

  5. #13
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    not work

    Quote Originally Posted by kung foo man View Post
    Based on this https://stackoverflow.com/questions/...ling-xmlsimple

    You either need: apt-get install build-essential

    Or: cpan YAML

    PHP Code:
    root@73:~/cod2/Nanny# apt-get install build-essential
    Reading package lists... Done
    Building dependency tree
    Reading state information
    ... Done
    The following extra packages will be installed
    :
      
    dpkg-dev fakeroot libalgorithm-diff-perl libalgorithm-diff-xs-perl
      libalgorithm
    -merge-perl libdpkg-perl libfakeroot libfile-fcntllock-perl
    Suggested packages
    :
      
    debian-keyring
    The following 
    NEW packages will be installed
      build
    -essential dpkg-dev fakeroot libalgorithm-diff-perl
      libalgorithm
    -diff-xs-perl libalgorithm-merge-perl libdpkg-perl libfakeroot
      libfile
    -fcntllock-perl
    0 to upgrade
    9 to newly install0 to remove and 3 not to upgrade.
    Need to get 1,082 kB of archives.
    After this operation4,083 kB of additional disk space will be used.
    Do 
    you want to continue? [Y/ny
    Get
    :1 http://tr.archive.ubuntu.com/ubuntu/ trusty-updates/main libdpkg-perl all 1.17.5ubuntu5.7 [179 kB]
    Get:2 http://tr.archive.ubuntu.com/ubuntu/ trusty-updates/main dpkg-dev all 1.17.5ubuntu5.7 [726 kB]
    Get:3 http://tr.archive.ubuntu.com/ubuntu/ trusty/main build-essential amd64 11.6ubuntu6 [4,838 B]
    Get:4 http://tr.archive.ubuntu.com/ubuntu/ trusty/main libfakeroot amd64 1.20-3ubuntu2 [25.4 kB]
    Get:5 http://tr.archive.ubuntu.com/ubuntu/ trusty/main fakeroot amd64 1.20-3ubuntu2 [55.0 kB]
    Get:6 http://tr.archive.ubuntu.com/ubuntu/ trusty/main libalgorithm-diff-perl all 1.19.02-3 [50.0 kB]
    Get:7 http://tr.archive.ubuntu.com/ubuntu/ trusty/main libalgorithm-diff-xs-perl amd64 0.04-2build4 [12.6 kB]
    Get:8 http://tr.archive.ubuntu.com/ubuntu/ trusty/main libalgorithm-merge-perl all 0.08-2 [12.7 kB]
    Get:9 http://tr.archive.ubuntu.com/ubuntu/ trusty/main libfile-fcntllock-perl amd64 0.14-2build1 [15.9 kB]
    Fetched 1,082 kB in 0s (3,672 kB/s)
    Selecting previously unselected package libdpkg-perl.
    (
    Reading database ... 67072 files and directories currently installed.)
    Preparing to unpack .../libdpkg-perl_1.17.5ubuntu5.7_all.deb ...
    Unpacking libdpkg-perl (1.17.5ubuntu5.7) ...
    Selecting previously unselected package dpkg-dev.
    Preparing to unpack .../dpkg-dev_1.17.5ubuntu5.7_all.deb ...
    Unpacking dpkg-dev (1.17.5ubuntu5.7) ...
    Selecting previously unselected package build-essential.
    Preparing to unpack .../build-essential_11.6ubuntu6_amd64.deb ...
    Unpacking build-essential (11.6ubuntu6) ...
    Selecting previously unselected package libfakeroot:amd64.
    Preparing to unpack .../libfakeroot_1.20-3ubuntu2_amd64.deb ...
    Unpacking libfakeroot:amd64 (1.20-3ubuntu2) ...
    Selecting previously unselected package fakeroot.
    Preparing to unpack .../fakeroot_1.20-3ubuntu2_amd64.deb ...
    Unpacking fakeroot (1.20-3ubuntu2) ...
    Selecting previously unselected package libalgorithm-diff-perl.
    Preparing to unpack .../libalgorithm-diff-perl_1.19.02-3_all.deb ...
    Unpacking libalgorithm-diff-perl (1.19.02-3) ...
    Selecting previously unselected package libalgorithm-diff-xs-perl.
    Preparing to unpack .../libalgorithm-diff-xs-perl_0.04-2build4_amd64.deb ...
    Unpacking libalgorithm-diff-xs-perl (0.04-2build4) ...
    Selecting previously unselected package libalgorithm-merge-perl.
    Preparing to unpack .../libalgorithm-merge-perl_0.08-2_all.deb ...
    Unpacking libalgorithm-merge-perl (0.08-2) ...
    Selecting previously unselected package libfile-fcntllock-perl.
    Preparing to unpack .../libfile-fcntllock-perl_0.14-2build1_amd64.deb ...
    Unpacking libfile-fcntllock-perl (0.14-2build1) ...
    Processing triggers for man-db (2.6.7.1-1ubuntu1) ...
    Setting up libdpkg-perl (1.17.5ubuntu5.7) ...
    Setting up dpkg-dev (1.17.5ubuntu5.7) ...
    Setting up build-essential (11.6ubuntu6) ...
    Setting up libfakeroot:amd64 (1.20-3ubuntu2) ...
    Setting up fakeroot (1.20-3ubuntu2) ...
    update-alternativesusing /usr/bin/fakeroot-sysv to provide /usr/bin/fakeroot (fakerootin auto mode
    Setting up libalgorithm
    -diff-perl (1.19.02-3) ...
    Setting up libalgorithm-diff-xs-perl (0.04-2build4) ...
    Setting up libalgorithm-merge-perl (0.08-2) ...
    Setting up libfile-fcntllock-perl (0.14-2build1) ...
    root@73:~/cod2/Nanny# ./nanny.sh
    Can't locate DBD/SQLite.pm in @INC (you may need to install the DBD::SQLite module) (@INC contains: /etc/perl /usr/local/lib/perl/5.18.2 /usr/local/share/perl/5.18.2 /usr/lib/perl5 /usr/share/perl5 /usr/lib/perl/5.18 /usr/share/perl/5.18 /usr/local/lib/site_perl .) at nanny.pl line 65.
    BEGIN failed--compilation aborted at nanny.pl line 65 (#1)
        (F) You said to do (or require, or use) a file that couldn'
    t be found.
        
    Perl looks for the file in all the locations mentioned in @INCunless
        the file name included the full path to the file
    .  Perhaps you need
        to set the PERL5LIB 
    or PERL5OPT environment variable to say where the
        extra library is
    , or maybe the script needs to add the library name
        to 
    @INC.  Or maybe you just misspelled the name of the file.  See
        
    "require" in perlfunc and lib.

    Uncaught exception from user code:
            
    Can't locate DBD/SQLite.pm in @INC (you may need to install the DBD::SQLite module) (@INC contains: /etc/perl /usr/local/lib/perl/5.18.2 /usr/local/share/perl/5.18.2 /usr/lib/perl5 /usr/share/perl5 /usr/lib/perl/5.18 /usr/share/perl/5.18 /usr/local/lib/site_perl .) at nanny.pl line 65.
            BEGIN failed--compilation aborted at nanny.pl line 65.
    root@73:~/cod2/Nanny# 

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  7. #14
    Assadministrator IzNoGoD's Avatar
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    I see you havent even tried everything and area already out of ideas.

    Good job on sending me a private message about 30 minutes after responding to a thread. I will now never help you again, because you obviously can't read.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  8. #15
    Private First Class YuriJurek's Avatar
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    LMAO, it says it all right there in what you have pasted...

  9. #16
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    Hi guys
    nanny bot banned !ban good work but one question.Example:I banned aimbot reconnect aimbot 10-15 second play bot banned I want 1 second aimbot banned nannybot

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    kubislav23 (29th January 2018)

  11. #17
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    Thumbs up

    Quote Originally Posted by IzNoGoD View Post
    I see you havent even tried everything and area already out of ideas.

    Good job on sending me a private message about 30 minutes after responding to a thread. I will now never help you again, because you obviously can't read.

    Proud IzNoGod so bad lol...

  12. #18
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    Quote Originally Posted by voron00 View Post
    Well, im not forcing anyone to use or develop it, just sharing. I don't know b3, never seen, never used.
    Anyways, a little hack for libcod users to make Nanny use sendGameServerCommand (change 'console' to 'whatever')

    callbacksetup.gsc

    PHP Code:
    //    Callback Setup
    //    This script provides the hooks from code into script for the gametype callback functions.

    //=============================================================================
    // Code Callback functions

    /*================
    Called by code after the level's main script function has run.
    ================*/
    CodeCallback_StartGameType()
    {
        
    // If the gametype has not beed started, run the startup
        
    if(!isDefined(level.gametypestarted) || !level.gametypestarted)
        {
            
    //disableGlobalPlayerCollision(); // libcod: disable player collisions
            
    thread consoleName();
            
    thread sayw();
            [[
    level.callbackStartGameType]]();
            
    level.gametypestarted true// so we know that the gametype has been started up
        
    }
    }

    /*================
    Called when a player begins connecting to the server.
    Called again for every map change or tournement restart.

    Return undefined if the client should be allowed, otherwise return
    a string with the reason for denial.

    Otherwise, the client will be sent the current gamestate
    and will eventually get to ClientBegin.

    firstTime will be qtrue the very first time a client connects
    to the server machine, but qfalse on map changes and tournement
    restarts.
    ================*/
    CodeCallback_PlayerConnect()
    {
        
    self endon("disconnect");
        
    self thread kickFakeClients();
        
    self thread unknown();
        [[
    level.callbackPlayerConnect]]();
    }

    /*================
    Called when a player drops from the server.
    Will not be called between levels.
    self is the player that is disconnecting.
    ================*/
    CodeCallback_PlayerDisconnect()
    {
        
    self notify("disconnect");
        [[
    level.callbackPlayerDisconnect]]();
    }

    /*================
    Called when a player has taken damage.
    self is the player that took damage.
    ================*/
    CodeCallback_PlayerDamage(eInflictoreAttackeriDamageiDFlagssMeansOfDeathsWeaponvPointvDirsHitLoctimeOffset)
    {
        
    self endon("disconnect");
        [[
    level.callbackPlayerDamage]](eInflictoreAttackeriDamageiDFlagssMeansOfDeathsWeaponvPointvDirsHitLoctimeOffset);
    }

    /*================
    Called when a player has been killed.
    self is the player that was killed.
    ================*/
    CodeCallback_PlayerKilled(eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration)
    {
        
    self endon("disconnect");
        [[
    level.callbackPlayerKilled]](eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration);
    }

    //=============================================================================

    /*================
    Setup any misc callbacks stuff like defines and default callbacks
    ================*/
    SetupCallbacks()
    {
        
    SetDefaultCallbacks();
        
    // Set defined for damage flags used in the playerDamage callback
        
    level.iDFLAGS_RADIUS            1;
        
    level.iDFLAGS_NO_ARMOR            2;
        
    level.iDFLAGS_NO_KNOCKBACK        4;
        
    level.iDFLAGS_NO_TEAM_PROTECTION    8;
        
    level.iDFLAGS_NO_PROTECTION        16;
        
    level.iDFLAGS_PASSTHRU            32;
    }

    /*================
    Called from the gametype script to store off the default callback functions.
    This allows the callbacks to be overridden by level script, but not lost.
    ================*/
    SetDefaultCallbacks()
    {
        
    level.default_CallbackStartGameType level.callbackStartGameType;
        
    level.default_CallbackPlayerConnect level.callbackPlayerConnect;
        
    level.default_CallbackPlayerDisconnect level.callbackPlayerDisconnect;
        
    level.default_CallbackPlayerDamage level.callbackPlayerDamage;
        
    level.default_CallbackPlayerKilled level.callbackPlayerKilled;
    }

    /*================
    Called when a gametype is not supported.
    ================*/
    AbortLevel()
    {
        
    println("Aborting level - gametype is not supported");
        
    level.callbackStartGameType = ::callbackVoid;
        
    level.callbackPlayerConnect = ::callbackVoid;
        
    level.callbackPlayerDisconnect = ::callbackVoid;
        
    level.callbackPlayerDamage = ::callbackVoid;
        
    level.callbackPlayerKilled = ::callbackVoid;
        
    setcvar("g_gametype""dm");
        
    exitLevel(false);
    }

    /*================
    ================*/
    callbackVoid()
    {
    }

    consoleName()
    {
        for (;;)
        {
            if (
    getCvar("consoleName") != "")
            {
                
    level.consoleName getCvar("consoleName");
            }
            
    wait 0.05;
        }
    }

    sayw()
    {
        
    setcvar("sayw""");
        for (;;)
        {
            if (
    getCvar("sayw") != "")
            {
                
    message getCvar("sayw");
                
    sendGameServerCommand(-1"h \"" level.consoleName "^7: " message "\"");
                
    setcvar("sayw""");
            }
            
    wait 0.05;
        }

    Then, in KKrcon.pm, replace this line
    PHP Code:
    if ($command =~ /^say\s(.*)/) { $command "say " '"' "$1" '"'; } 
    with
    PHP Code:
    if ($command =~ /^say\s(.*)/) { $command "sayw " '"' "$1" '"'; } 
    And start server with +set consoleName "^6Nanny"
    PHP Code:
    ******* script compile error *******
    bad syntax: (file 'maps/mp/gametypes/_callbacksetup.gsc'line 151)
                
    sendGameServerCommand(-1"h "" + level.consoleName + "^7" + message + """);
                                              *
    ************************************
    Sys_ErrorError during initialization:
    script compile error
    (see console for details)

    > [
    PLUGIN UNLOADED]: 

  13. #19
    Assadministrator kung foo man's Avatar
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    PHP Code:
    sendGameServerCommand(-1"h \"" level.consoleName "^7: " message "\""); 
    For some reason the forum seems to remove the slash from \ when copying the code back into the textarea :S

    Just make sure to have the two \ in your code

    I might disable the complete color shit and stupid formatting in vbb editor.
    timescale 0.01

  14. #20
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    Quote Originally Posted by kung foo man View Post
    PHP Code:
    sendGameServerCommand(-1"h \"" level.consoleName "^7: " message "\""); 
    For some reason the forum seems to remove the slash from \ when copying the code back into the textarea :S

    Just make sure to have the two \ in your code

    I might disable the complete color shit and stupid formatting in vbb editor.
    (Maybe wrong that test.sh "+set consoleName $Nanny"\)

    PHP Code:
     #!/bin/bash

    sv_maxclients="32"
    fs_game="console"
    fs_homepath="/root/cod2"
    cod="/root/cod2/cod2_lnxded_1_0a"
    com_hunkMegs="256"
    config="by.cfg"
    cracked="1"
    net_port="28929"


    args=\
    "+set fs_homepath \"$fs_homepath\" "\
    "+set sv_cracked $cracked "\
    "+set fs_game $fs_game "\
    "+set net_port $net_port "\
    "+set com_hunkMegs $com_hunkMegs "\
    "+set sv_maxclients $sv_maxclients "\
    "+set fs_basepath \"$fs_homepath\" "\
    "+set consoleName $Nanny"\
    "+exec $config"


    LD_PRELOAD="/root/cod2/libcod/bin/libcod2_1_0.so" $cod $args +set g_gametype tdm +map mp_toujane 

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