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23rd February 2015, 23:02
#1
Maya Model Export - Invalid Bone
Hi guys, I've been experimenting with Tom's XModel Utils and trying to get rigged models exported. I get the model, then I use the .MEL file that goes with it to bind the joints. By that point, it should be ready for exporting. But when I try to export it, is comes up with an error saying "invalid bone j_clip" (or any bone, really - it shows that error for every bone). Anyone know how I could fix this problem?
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