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Thread: Combine all fixes into 1 binary

  1. #1
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    Combine all fixes into 1 binary

    Hi all,

    I was looking for the best binaries for cod2 1.0. And I was wondering if somebody could combine all the patches into 1 super binary?

    http://killtube.org/showthread.php?1...ighlight=menus
    http://killtube.org/showthread.php?1...ighlight=slots
    http://killtube.org/showthread.php?1...hlight=overrun
    And last fix is about bruteforce so rcon cant be used.
    From Aluigi
    "The Quake 3 engine uses an anti-brute forcing mechanism which tells the
    engine to process only one rcon command each half second, and it's not
    important if a valid admin sends a valid rcon command because if it's
    arrived after another invalid command send by another IP within the
    same half-second, it will be dropped.

    In short if an attacker sends more than 2 packets per second the RCON service
    will become unavailable for the valid remote admin.
    That's caused by an anti brute-forcing check which drops all the packets arrived
    within half second from the previous one.

    http://aluigi.altervista.org/patches/q3rconz.lpatch

    So with this binary, you should be able to have 64 menus, 128 slots and call to va() bug patched + localized strings and no rcon block. I have no idea how to do it with that Hexeditor.

  2. #2
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by Ni3ls View Post
    And last fix is about bruteforce so rcon cant be used.
    From Aluigi
    "The Quake 3 engine uses an anti-brute forcing mechanism which tells the
    engine to process only one rcon command each half second, and it's not
    important if a valid admin sends a valid rcon command because if it's
    arrived after another invalid command send by another IP within the
    same half-second, it will be dropped.

    In short if an attacker sends more than 2 packets per second the RCON service
    will become unavailable for the valid remote admin.
    That's caused by an anti brute-forcing check which drops all the packets arrived
    within half second from the previous one.

    http://aluigi.altervista.org/patches/q3rconz.lpatch
    There is a better solution to prevent having your rcon blocked.
    https://github.com/kungfooman/libcod...49d062d7d36f6b

    Also i am not sure it is wise to use 128 slots and i would recommend to test the 64 menus to verify it doesn't bug something else.
    Edit: it hasn't been tested if slot #65 causes a segmentation fault.
    Edit 2: Try filling your server with 64 bots and then connect to it. (+ post a screenshot here if it works )

    Edit 3: this thread doesn't belong in libcod forum, but in /b/.
    Last edited by Mitch; 4th February 2015 at 11:47.

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  4. #3
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    Quote Originally Posted by Mitch View Post
    There is a better solution to prevent having your rcon blocked.
    https://github.com/kungfooman/libcod...49d062d7d36f6b
    How to use that?

    And I dont have a 128 slots binary. I can't find that data that is shown in the screenshots

  5. #4
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by Ni3ls View Post
    How to use that?
    It is already included in the latest libcod builds.

    Quote Originally Posted by Ni3ls View Post
    And I dont have a 128 slots binary. I can't find that data that is shown in the screenshots
    I apparently never released it. I think that was because 64 slots is enough for cod2 and more than 64 slots wouldn't be very stable.

    Edit: uploaded 1.0a_va_loc_128
    Attached Files Attached Files
    Last edited by Mitch; 4th February 2015 at 12:43.

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