You say you have an animation model that has all the meshes, tags and their hieracy, that you use for the "model" - is this something you created yourself? Or, is it something found in the tools?
You say you have an animation model that has all the meshes, tags and their hieracy, that you use for the "model" - is this something you created yourself? Or, is it something found in the tools?
No, sorry for my rudimentary english
When you import a model and the arms and rigged together, that's what i call the animodel or base model
i make the xmodel_export with it and use it to conert the xanims
That's is exactly
Maybe now would be a good time to detail the steps I go through to export the animations.
First, I fill in the beginning and ending frames of the animation.
Then I select everything and I click "set export nodes."
After that, I press "Export Selected Entries" and that should make my .XANIM_EXPORT file.
One strange thing I noticed is that CoD2 viewmodel xanims seem to use "absolute" but CoD4 viewmodel xanims use "relative." Perhaps that could cause a problem?
I finally got the animations sets for the Barrett M82 and the Mini Uzi at least partially working. I am currently unable to upload any images/videos and the internet connection is extremely slow, so I will go into detail about how I did it later.
Man, spending a week with a laptop but no internet connection actually helps me get a lot done. xD
Ni3ls (23rd March 2015)
Looking forward to see a tutorial from you
I'll probably start working on a tutorial after I get a few other things working with my animations.
Currently, there are a few minor problems with my animations:
-The fingers are twisted (most notably the fourth and fifth fingers)
-Some ADS up/down animations don't work
Anyone know how to fix these problems?