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Thread: Porting animations from CoD5/CoD4 to CoD2

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    Porting animations from CoD5/CoD4 to CoD2

    Sorry if there is an obvious answer to my question that I may be unaware of.

    Anyway, I just want to know the method with which the guy (peterlankton) from this post (http://killtube.org/showthread.php?1...eapons-in-CoD2) imported the animations. I can already import a model, but I cannot import animations.

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    Quote Originally Posted by the_law View Post
    Sorry if there is an obvious answer to my question that I may be unaware of.

    Anyway, I just want to know the method with which the guy (peterlankton) from this post (http://killtube.org/showthread.php?1...eapons-in-CoD2) imported the animations. I can already import a model, but I cannot import animations.
    I'm going to do this quick because I am busy right now:

    You need a program named "Lemon" from Tom BMX. But he wont let you download it unless you join his forum, so go here:

    https://undeadmodding.com/

    Then, go here:

    http://tom-crowley.co.uk/downloads/

    Download the Lemon program. Install it. Then, google for any of Tom's video tutorial's on how to use his tools.

    Then go to the Blender site and download version 2.56 - DO NOT download the latest version! Install Blender. Then grab the COD exporter plugin files:

    http://wiki.blender.org/index.php/Ex...all_of_Duty_IO

    Install the plugins.

    Run Lemon and start whatever version of COD you want to use. Use the program to get the animations you want. Then, open the .OBJ animation files in Blender. Then, export them using the COD xanim plugin.

  3. The Following 3 Users Say Thank You to Tally For This Useful Post:

    kung foo man (27th January 2015),Ni3ls (27th January 2015),the_law (27th January 2015)

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    Quote Originally Posted by Tally View Post
    I'm going to do this quick because I am busy right now:

    You need a program named "Lemon" from Tom BMX. But he wont let you download it unless you join his forum, so go here:

    https://undeadmodding.com/

    Then, go here:

    http://tom-crowley.co.uk/downloads/

    Download the Lemon program. Install it. Then, google for any of Tom's video tutorial's on how to use his tools.

    Then go to the Blender site and download version 2.56 - DO NOT download the latest version! Install Blender. Then grab the COD exporter plugin files:

    http://wiki.blender.org/index.php/Ex...all_of_Duty_IO

    Install the plugins.

    Run Lemon and start whatever version of COD you want to use. Use the program to get the animations you want. Then, open the .OBJ animation files in Blender. Then, export them using the COD xanim plugin.
    Actually you have to use the XanimConverter and XmodelUtils because Lemon/Lime only work for MW2 and newer.
    In the XanimConverter there's a convert option which converts them to either CoD2/4/5, or you can use the Maya plugins and import them.

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    kung foo man (27th January 2015),the_law (27th January 2015)

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    Ah, yes. That was the method I used to attempt importing animations, but I never figured out how to get the animation in Maya (even after watching the tutorials).

    The .tanim plugins work, by the way. Maya just crashes every time I try to import the .tanim.

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    Quote Originally Posted by php View Post
    Actually you have to use the XanimConverter and XmodelUtils because Lemon/Lime only work for MW2 and newer.
    In the XanimConverter there's a convert option which converts them to either CoD2/4/5, or you can use the Maya plugins and import them.
    did you mean Tom's Xanim Extractor?

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    I think so.

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    Yea, in the xanim extractor there's a "tool" xanim converter which converts the xanims to CoD2 format.

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    Quote Originally Posted by php View Post
    Yea, in the xanim extractor there's a "tool" xanim converter which converts the xanims to CoD2 format.
    Which doesn't actually work unless you heavily edit them in Maya. If you try and simply convert them, it is all fucked up in COD2.

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    True. I tried doing that with the animations of the double-barrel shotgun from CoD WaW a few weeks ago, and it was a total mess. The idle animation was completely fucked up, and CoD2 crashed when I tried to fire. :P

    With that said, I am now making some progress towards a working animation.

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    The way I do it for CoD 1 with porting from CoD4/5+ is I use Lemon/Lime or either XmodelUtils/Xanim Extractor then in Maya fix them and I never used the CoD2/4/5 converter but there was none for CoD1 so I'm doing it in Maya. So open the rigged model then try to drag 'n drop the .tanim ontop of it and see how well it loaded and see what you can do about it. (Also a previous version of the plugin tools broke animations iirc, so perhaps update it?) When you drag 'n drop multiple .tanims after eachother your animation might become buggy, so it's best to reload your base model / .ma/.mb file.

    Some examples which I think turned out quite okay.
    Click image for larger version. 

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    ignore text


    http://cod1.eu/webm/deagle.webm
    the distance of the gun perhaps

    http://cod1.eu/webm/ak47.webm
    the first one is reload is bit off

    http://cod1.eu/webm/raygun.webm

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