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2nd January 2015, 05:16
#1
How does one create tags in Maya 6.0 for CoD2?
First of all, I must mention that I am relatively new to modelling for CoD2, so the solutions to my questions are probably very simple.
For now, I'll just ask, "How does one create tags in Maya 6.0?"
I have previously made scoped versions of stock CoD2 weapons, but I just did the tags by naming the actual meshes. Something tells me that's not the real way to do it, as I have seen some models with many tags, often with several tags on one mesh.
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