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Thread: How does one create tags in Maya 6.0 for CoD2?

  1. #1
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    How does one create tags in Maya 6.0 for CoD2?

    First of all, I must mention that I am relatively new to modelling for CoD2, so the solutions to my questions are probably very simple.

    For now, I'll just ask, "How does one create tags in Maya 6.0?"

    I have previously made scoped versions of stock CoD2 weapons, but I just did the tags by naming the actual meshes. Something tells me that's not the real way to do it, as I have seen some models with many tags, often with several tags on one mesh.

  2. #2
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    Quote Originally Posted by the_law View Post
    First of all, I must mention that I am relatively new to modelling for CoD2, so the solutions to my questions are probably very simple.

    For now, I'll just ask, "How does one create tags in Maya 6.0?"

    I have previously made scoped versions of stock CoD2 weapons, but I just did the tags by naming the actual meshes. Something tells me that's not the real way to do it, as I have seen some models with many tags, often with several tags on one mesh.
    tags are bones. So, any tutorial on boning in Maya will help you:

    https://www.youtube.com/watch?v=UwNDoyZbsCQ

  3. The Following User Says Thank You to Tally For This Useful Post:

    the_law (3rd January 2015)

  4. #3
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    Ah, okay. That cleared things up a lot for me. Thanks!

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